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authorManuel Castilla <manzanillawork@gmail.com>2021-06-01 11:25:38 +0300
committerManuel Castilla <manzanillawork@gmail.com>2021-06-01 11:51:53 +0300
commit9adfd278f7487798f1b0124c7e44cf9934b4ba54 (patch)
tree5061ed25bdace84562707533aeaf0f550510313f /source/blender/compositor/COM_defines.h
parent930ad9257d00a1891a948ff71756ffe8acb61686 (diff)
Compositor: Full-frame base system
This patch adds the base code needed to make the full-frame system work for both current tiled/per-pixel implementation of operations and full-frame. Two execution models: - Tiled: Current implementation. Renders execution groups in tiles from outputs to input. Not all operations are buffered. Runs the tiled/per-pixel implementation. - FullFrame: All operations are buffered. Fully renders operations from inputs to outputs. Runs full-frame implementation of operations if available otherwise the current tiled/per-pixel. Creates output buffers on first read and free them as soon as all its readers have finished, reducing peak memory usage of complex/long trees. Operations are multi-threaded but do not run in parallel as Tiled (will be done in another patch). This should allow us to convert operations to full-frame in small steps with the system already working and solve the problem of high memory usage. FullFrame breaking changes respect Tiled system, mainly: - Translate, Rotate, Scale, and Transform take effect immediately instead of next buffered operation. - Any sampling is always done over inputs instead of last buffered operation. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D11113
Diffstat (limited to 'source/blender/compositor/COM_defines.h')
-rw-r--r--source/blender/compositor/COM_defines.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/source/blender/compositor/COM_defines.h b/source/blender/compositor/COM_defines.h
index ef889807030..5a52d216117 100644
--- a/source/blender/compositor/COM_defines.h
+++ b/source/blender/compositor/COM_defines.h
@@ -20,6 +20,16 @@
namespace blender::compositor {
+enum class eExecutionModel {
+ /**
+ * Operations are executed from outputs to inputs grouped in execution groups and rendered
+ * in tiles.
+ */
+ Tiled,
+ /** Operations are fully rendered in order from inputs to outputs. */
+ FullFrame
+};
+
/**
* \brief possible data types for sockets
* \ingroup Model