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author | Manuel Castilla <manzanillawork@gmail.com> | 2021-08-23 16:30:31 +0300 |
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committer | Manuel Castilla <manzanillawork@gmail.com> | 2021-08-23 18:08:45 +0300 |
commit | daa7c59e38c8fe464004b3becd6956b880c38c92 (patch) | |
tree | c579e1eb7908bc24429fad527b9ae58fda4c67d7 /source/blender/compositor/COM_defines.h | |
parent | 344aca3b1bf2718904455ea6cef1ffd8bedf51a6 (diff) |
Compositor: Full frame Bokeh Blur and Blur nodes
Adds full frame implementation to these nodes operations.
When enabling "extend bounds" node option, tiled implementation
result is slightly different because it's using `TranslateOperation`
with bilinear sampling for centering.
Full frame always uses nearest to don't lose image quality.
It has the disadvantage of causing image jiggling on backdrop
when switching size values as it's not pixel perfect.
This is fixed by rounding to even.
No functional changes.
Part of T88150.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D12167
Diffstat (limited to 'source/blender/compositor/COM_defines.h')
-rw-r--r-- | source/blender/compositor/COM_defines.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/compositor/COM_defines.h b/source/blender/compositor/COM_defines.h index ee9bea7b2c6..e270eeb3386 100644 --- a/source/blender/compositor/COM_defines.h +++ b/source/blender/compositor/COM_defines.h @@ -33,6 +33,8 @@ enum class eExecutionModel { FullFrame }; +enum class eDimension { X, Y }; + /** * \brief possible data types for sockets * \ingroup Model |