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authorSergey Sharybin <sergey.vfx@gmail.com>2014-06-02 16:33:19 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2014-06-02 16:37:18 +0400
commit9016d6d7a0cb41cb266c5fc1de05ee2c674db0d4 (patch)
tree0ad35bde607768d867219ec7a5ea68e2a176c9b7 /source/blender/compositor/COM_defines.h
parentfd781c109531960c750ad62cf3ffd099b4ba8868 (diff)
Fix T40448: Blurring bug in the compositor
This commit pretty much reverts all the changes related on tile-ability of the fast gaussian blur. It's not tilable by definition and would almost always give you seams on the tile boundaries. Atmind already met the issue and tried to solve it by increasing some magic constant, which is pretty much likely simply made it so compositor switched to full-frame calculation in that particular .blend file. Fast gaussian is really not a production thing and need to be avoided. We're to improve speed of normal gaussian blur instead.
Diffstat (limited to 'source/blender/compositor/COM_defines.h')
-rw-r--r--source/blender/compositor/COM_defines.h9
1 files changed, 0 insertions, 9 deletions
diff --git a/source/blender/compositor/COM_defines.h b/source/blender/compositor/COM_defines.h
index d086f81d03c..b60fffc6a22 100644
--- a/source/blender/compositor/COM_defines.h
+++ b/source/blender/compositor/COM_defines.h
@@ -109,13 +109,4 @@ typedef enum OrderOfChunks {
#define COM_BLUR_BOKEH_PIXELS 512
-/**
- * The fast gaussien blur is not an accurate blur.
- * This setting can be used to increase/decrease the
- * amount of the input data. (dependent area of interest)
- *
- * Fix for: T39307
- */
-#define COM_FAST_GAUSSIAN_MULTIPLIER 3
-
#endif /* __COM_DEFINES_H__ */