diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-03-03 13:59:20 +0300 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-03-03 14:02:31 +0300 |
commit | 8c113a95e3536dfa0be37c9e2e924ea8172bb613 (patch) | |
tree | fc71fffa34bc552168f79efccd5bd02b14700556 /source/blender/compositor/intern/COM_CPUDevice.cpp | |
parent | ba7eb0c7b9d93987173780d5b819c7f2ec79b96e (diff) |
Make texture node threaded
Quite trivial idea -- just pass tread ID to the texture sampling function.
Implemented as a TLS to avoid passing huge amount of extra contexts around.
Should be working on all platforms, but compilation test is required.
Reviewers: juicyfruit, campbellbarton
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D1831
Diffstat (limited to 'source/blender/compositor/intern/COM_CPUDevice.cpp')
-rw-r--r-- | source/blender/compositor/intern/COM_CPUDevice.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/compositor/intern/COM_CPUDevice.cpp b/source/blender/compositor/intern/COM_CPUDevice.cpp index c7c3f7769fe..a5824ec5248 100644 --- a/source/blender/compositor/intern/COM_CPUDevice.cpp +++ b/source/blender/compositor/intern/COM_CPUDevice.cpp @@ -22,6 +22,12 @@ #include "COM_CPUDevice.h" +CPUDevice::CPUDevice(int thread_id) + : Device(), + m_thread_id(thread_id) +{ +} + void CPUDevice::execute(WorkPackage *work) { const unsigned int chunkNumber = work->getChunkNumber(); |