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authorSergey Sharybin <sergey.vfx@gmail.com>2016-03-03 13:59:20 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-03-03 14:02:31 +0300
commit8c113a95e3536dfa0be37c9e2e924ea8172bb613 (patch)
treefc71fffa34bc552168f79efccd5bd02b14700556 /source/blender/compositor/intern/COM_CPUDevice.h
parentba7eb0c7b9d93987173780d5b819c7f2ec79b96e (diff)
Make texture node threaded
Quite trivial idea -- just pass tread ID to the texture sampling function. Implemented as a TLS to avoid passing huge amount of extra contexts around. Should be working on all platforms, but compilation test is required. Reviewers: juicyfruit, campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D1831
Diffstat (limited to 'source/blender/compositor/intern/COM_CPUDevice.h')
-rw-r--r--source/blender/compositor/intern/COM_CPUDevice.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/compositor/intern/COM_CPUDevice.h b/source/blender/compositor/intern/COM_CPUDevice.h
index 3dc8fff66a3..d12666593d4 100644
--- a/source/blender/compositor/intern/COM_CPUDevice.h
+++ b/source/blender/compositor/intern/COM_CPUDevice.h
@@ -31,11 +31,18 @@
*/
class CPUDevice : public Device {
public:
+ CPUDevice(int thread_id);
+
/**
* @brief execute a WorkPackage
* @param work the WorkPackage to execute
*/
void execute(WorkPackage *work);
+
+ int thread_id() { return m_thread_id; }
+
+protected:
+ int m_thread_id;
};
#endif