diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-06-14 03:31:47 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-06-14 03:31:47 +0400 |
commit | bde7e6c96b9e180b293ee6e49ab813a30fac0635 (patch) | |
tree | cf9f09aa0b3bb0528553546674269f0e5e96bd93 /source/blender/compositor/intern/COM_CompositorContext.h | |
parent | 906b9e0584b93094b1c45514fbf6fd8c62e6d015 (diff) |
stule cleanup: node headers
Diffstat (limited to 'source/blender/compositor/intern/COM_CompositorContext.h')
-rw-r--r-- | source/blender/compositor/intern/COM_CompositorContext.h | 112 |
1 files changed, 56 insertions, 56 deletions
diff --git a/source/blender/compositor/intern/COM_CompositorContext.h b/source/blender/compositor/intern/COM_CompositorContext.h index 8425030aec2..93872f4839f 100644 --- a/source/blender/compositor/intern/COM_CompositorContext.h +++ b/source/blender/compositor/intern/COM_CompositorContext.h @@ -32,36 +32,36 @@ #include "COM_defines.h" /** - * @brief Overall context of the compositor - */ + * @brief Overall context of the compositor + */ class CompositorContext { private: /** - * @brief The rendering field describes if we are rendering (F12) or if we are editing (Node editor) - * This field is initialized in ExecutionSystem and must only be read from that point on. - * @see ExecutionSystem - */ + * @brief The rendering field describes if we are rendering (F12) or if we are editing (Node editor) + * This field is initialized in ExecutionSystem and must only be read from that point on. + * @see ExecutionSystem + */ bool rendering; /** - * @brief The quality of the composite. - * This field is initialized in ExecutionSystem and must only be read from that point on. - * @see ExecutionSystem - */ + * @brief The quality of the composite. + * This field is initialized in ExecutionSystem and must only be read from that point on. + * @see ExecutionSystem + */ CompositorQuality quality; /** - * @brief Reference to the scene that is being composited. - * This field is initialized in ExecutionSystem and must only be read from that point on. - * @see ExecutionSystem - */ + * @brief Reference to the scene that is being composited. + * This field is initialized in ExecutionSystem and must only be read from that point on. + * @see ExecutionSystem + */ Scene *scene; /** - * @brief reference to the bNodeTree - * This field is initialized in ExecutionSystem and must only be read from that point on. - * @see ExecutionSystem - */ + * @brief reference to the bNodeTree + * This field is initialized in ExecutionSystem and must only be read from that point on. + * @see ExecutionSystem + */ bNodeTree *bnodetree; /** @@ -70,90 +70,90 @@ private: bNode *activegNode; /** - * @brief does this system have active opencl devices? - */ + * @brief does this system have active opencl devices? + */ bool hasActiveOpenCLDevices; public: /** - * @brief constructor initializes the context with default values. - */ + * @brief constructor initializes the context with default values. + */ CompositorContext(); /** - * @brief set the rendering field of the context - */ + * @brief set the rendering field of the context + */ void setRendering(bool rendering) { this->rendering = rendering; } /** - * @brief get the rendering field of the context - */ - bool isRendering() const {return this->rendering;} + * @brief get the rendering field of the context + */ + bool isRendering() const { return this->rendering; } /** - * @brief set the scene of the context - */ - void setScene(Scene *scene) {this->scene = scene;} + * @brief set the scene of the context + */ + void setScene(Scene *scene) { this->scene = scene; } /** - * @brief set the bnodetree of the context - */ - void setbNodeTree(bNodeTree *bnodetree) {this->bnodetree = bnodetree;} + * @brief set the bnodetree of the context + */ + void setbNodeTree(bNodeTree *bnodetree) { this->bnodetree = bnodetree; } /** - * @brief get the bnodetree of the context - */ - const bNodeTree * getbNodeTree() const {return this->bnodetree;} + * @brief get the bnodetree of the context + */ + const bNodeTree *getbNodeTree() const { return this->bnodetree; } /** - * @brief set the active groupnode of the context - */ - void setActivegNode(bNode *gnode) {this->activegNode = gnode;} + * @brief set the active groupnode of the context + */ + void setActivegNode(bNode *gnode) { this->activegNode = gnode; } /** - * @brief get the active groupnode of the context - */ - const bNode * getActivegNode() const {return this->activegNode;} + * @brief get the active groupnode of the context + */ + const bNode *getActivegNode() const { return this->activegNode; } /** - * @brief get the scene of the context - */ - const Scene *getScene() const {return this->scene;} + * @brief get the scene of the context + */ + const Scene *getScene() const { return this->scene; } /** - * @brief set the quality - */ + * @brief set the quality + */ void setQuality(CompositorQuality quality) { this->quality = quality; } /** - * @brief get the quality - */ + * @brief get the quality + */ const CompositorQuality getQuality() const { return quality; } /** - * @brief get the current framenumber of the scene in this context - */ + * @brief get the current framenumber of the scene in this context + */ const int getFramenumber() const; /** - * @brief has this system active openclDevices? - */ + * @brief has this system active openclDevices? + */ const bool getHasActiveOpenCLDevices() const { return this->hasActiveOpenCLDevices; } /** - * @brief set has this system active openclDevices? - */ + * @brief set has this system active openclDevices? + */ void setHasActiveOpenCLDevices(bool hasAvtiveOpenCLDevices) { this->hasActiveOpenCLDevices = hasAvtiveOpenCLDevices; } - int getChunksize() {return this->getbNodeTree()->chunksize;} + int getChunksize() { return this->getbNodeTree()->chunksize; } const int isColorManaged() const; }; |