diff options
author | Manuel Castilla <manzanillawork@gmail.com> | 2021-07-06 17:16:08 +0300 |
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committer | Manuel Castilla <manzanillawork@gmail.com> | 2021-07-06 19:11:49 +0300 |
commit | fc5be0b59883c28d5d0702acb96dc3d72295dda8 (patch) | |
tree | ef3ccabd0db4346941552b29f1080f634122cdb0 /source/blender/compositor/intern/COM_ConstantFolder.cc | |
parent | a070dd8bdd6e3765b005dc01ec08036fdda36360 (diff) |
Compositor: Constant folding
Currently there is no clear way to know if an operation is constant
(i.e. when all rendered pixels have same values). Operations may
need to get constant input values before rendering to determine
their resolution or areas of interest. This is the case of scale, rotate
and translate operations. Only "set operations" are known as
constant but many more are constant when all their inputs are so.
Such cases can be optimized by only rendering one pixel.
Current solution for tiled implementation is to get first pixel
from input. This works for root execution groups, others
need previous groups to be rendered.
On full frame implementation this is not possible, because buffers
are created on rendering to reduce peak memory and there is
no per pixel calls.
This patch evaluates all operations that are constant into primitive
operations (Value/Vector/Color) before determining resolutions.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D11490
Diffstat (limited to 'source/blender/compositor/intern/COM_ConstantFolder.cc')
-rw-r--r-- | source/blender/compositor/intern/COM_ConstantFolder.cc | 186 |
1 files changed, 186 insertions, 0 deletions
diff --git a/source/blender/compositor/intern/COM_ConstantFolder.cc b/source/blender/compositor/intern/COM_ConstantFolder.cc new file mode 100644 index 00000000000..0612c25cf94 --- /dev/null +++ b/source/blender/compositor/intern/COM_ConstantFolder.cc @@ -0,0 +1,186 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Copyright 2021, Blender Foundation. + */ + +#include "BLI_rect.h" + +#include "COM_ConstantFolder.h" +#include "COM_ConstantOperation.h" +#include "COM_SetColorOperation.h" +#include "COM_SetValueOperation.h" +#include "COM_SetVectorOperation.h" + +namespace blender::compositor { + +using Link = NodeOperationBuilder::Link; + +/** + * \param operations_builder: Contains all operations to fold. + * \param exec_system: Execution system. + */ +ConstantFolder::ConstantFolder(NodeOperationBuilder &operations_builder) + : operations_builder_(operations_builder) +{ + BLI_rcti_init(&max_area_, INT_MIN, INT_MAX, INT_MIN, INT_MAX); + BLI_rcti_init(&first_elem_area_, 0, 1, 0, 1); +} + +static bool is_constant_foldable(NodeOperation *operation) +{ + if (operation->get_flags().can_be_constant && !operation->get_flags().is_constant_operation) { + for (int i = 0; i < operation->getNumberOfInputSockets(); i++) { + if (!operation->get_input_operation(i)->get_flags().is_constant_operation) { + return false; + } + } + return true; + } + return false; +} + +static Vector<NodeOperation *> find_constant_foldable_operations(Span<NodeOperation *> operations) +{ + Vector<NodeOperation *> foldable_ops; + for (NodeOperation *op : operations) { + if (is_constant_foldable(op)) { + foldable_ops.append(op); + } + } + return foldable_ops; +} + +static ConstantOperation *create_constant_operation(DataType data_type, const float *constant_elem) +{ + switch (data_type) { + case DataType::Color: { + SetColorOperation *color_op = new SetColorOperation(); + color_op->setChannels(constant_elem); + return color_op; + } + case DataType::Vector: { + SetVectorOperation *vector_op = new SetVectorOperation(); + vector_op->setVector(constant_elem); + return vector_op; + } + case DataType::Value: { + SetValueOperation *value_op = new SetValueOperation(); + value_op->setValue(*constant_elem); + return value_op; + } + default: { + BLI_assert(!"Non implemented data type"); + return nullptr; + } + } +} + +ConstantOperation *ConstantFolder::fold_operation(NodeOperation *operation) +{ + const DataType data_type = operation->getOutputSocket()->getDataType(); + MemoryBuffer *fold_buf = create_constant_buffer(data_type); + Vector<MemoryBuffer *> input_bufs = get_constant_input_buffers(operation); + operation->render(fold_buf, {first_elem_area_}, input_bufs); + + ConstantOperation *constant_op = create_constant_operation(data_type, fold_buf->getBuffer()); + operations_builder_.replace_operation_with_constant(operation, constant_op); + constant_buffers_.add_new(constant_op, fold_buf); + return constant_op; +} + +MemoryBuffer *ConstantFolder::create_constant_buffer(const DataType data_type) +{ + /* Create a single elem buffer with maximum area possible so readers can read any coordinate + * returning always same element. */ + return new MemoryBuffer(data_type, max_area_, true); +} + +Vector<MemoryBuffer *> ConstantFolder::get_constant_input_buffers(NodeOperation *operation) +{ + const int num_inputs = operation->getNumberOfInputSockets(); + Vector<MemoryBuffer *> inputs_bufs(num_inputs); + for (int i = 0; i < num_inputs; i++) { + BLI_assert(operation->get_input_operation(i)->get_flags().is_constant_operation); + ConstantOperation *constant_op = static_cast<ConstantOperation *>( + operation->get_input_operation(i)); + MemoryBuffer *constant_buf = constant_buffers_.lookup_or_add_cb(constant_op, [=] { + MemoryBuffer *buf = create_constant_buffer(constant_op->getOutputSocket()->getDataType()); + constant_op->render(buf, {first_elem_area_}, {}); + return buf; + }); + inputs_bufs[i] = constant_buf; + } + return inputs_bufs; +} + +/** Returns constant operations resulted from folded operations. */ +Vector<ConstantOperation *> ConstantFolder::try_fold_operations(Span<NodeOperation *> operations) +{ + Vector<NodeOperation *> foldable_ops = find_constant_foldable_operations(operations); + if (foldable_ops.size() == 0) { + return Vector<ConstantOperation *>(); + } + + Vector<ConstantOperation *> new_folds; + for (NodeOperation *op : foldable_ops) { + ConstantOperation *constant_op = fold_operation(op); + new_folds.append(constant_op); + } + return new_folds; +} + +/** + * Evaluate operations with constant elements into primitive constant operations. + */ +int ConstantFolder::fold_operations() +{ + Vector<ConstantOperation *> last_folds = try_fold_operations( + operations_builder_.get_operations()); + int folds_count = last_folds.size(); + while (last_folds.size() > 0) { + Vector<NodeOperation *> ops_to_fold; + for (ConstantOperation *fold : last_folds) { + get_operation_output_operations(fold, ops_to_fold); + } + last_folds = try_fold_operations(ops_to_fold); + folds_count += last_folds.size(); + } + + delete_constant_buffers(); + + return folds_count; +} + +void ConstantFolder::delete_constant_buffers() +{ + for (MemoryBuffer *buf : constant_buffers_.values()) { + delete buf; + } + constant_buffers_.clear(); +} + +void ConstantFolder::get_operation_output_operations(NodeOperation *operation, + Vector<NodeOperation *> &r_outputs) +{ + const Vector<Link> &links = operations_builder_.get_links(); + for (const Link &link : links) { + if (&link.from()->getOperation() == operation) { + r_outputs.append(&link.to()->getOperation()); + } + } +} + +} // namespace blender::compositor |