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authorAaron Carlisle <carlisle.b3d@gmail.com>2022-02-02 02:17:51 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2022-02-02 02:18:51 +0300
commit9cc4861e6f7d18b9426ffc871857d6bd613a252a (patch)
treef5cad93516f185b10401218e95e64b313f10d248 /source/blender/compositor/intern/COM_Converter.cc
parentc9b578eac8a3c0e246e9679e2333a1788d5c4031 (diff)
Compositor: Combine and Separate XYZ Node
We have this node for shader and geometry nodes. Compositor can also work with vectors, and this can help with that. Reviewed By: manzanilla Maniphest Tasks: T95385 Differential Revision: https://developer.blender.org/D12919
Diffstat (limited to 'source/blender/compositor/intern/COM_Converter.cc')
-rw-r--r--source/blender/compositor/intern/COM_Converter.cc8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/compositor/intern/COM_Converter.cc b/source/blender/compositor/intern/COM_Converter.cc
index 6cf6c698a2f..d0b3ae74446 100644
--- a/source/blender/compositor/intern/COM_Converter.cc
+++ b/source/blender/compositor/intern/COM_Converter.cc
@@ -44,6 +44,7 @@
#include "COM_ColorSpillNode.h"
#include "COM_ColorToBWNode.h"
#include "COM_CombineColorNode.h"
+#include "COM_CombineXYZNode.h"
#include "COM_CompositorNode.h"
#include "COM_ConvertAlphaNode.h"
#include "COM_ConvertColorSpaceNode.h"
@@ -96,6 +97,7 @@
#include "COM_ScaleOperation.h"
#include "COM_SceneTimeNode.h"
#include "COM_SeparateColorNode.h"
+#include "COM_SeparateXYZNode.h"
#include "COM_SetAlphaNode.h"
#include "COM_SetValueOperation.h"
#include "COM_SplitViewerNode.h"
@@ -434,6 +436,12 @@ Node *COM_convert_bnode(bNode *b_node)
case CMP_NODE_CONVERT_COLOR_SPACE:
node = new ConvertColorSpaceNode(b_node);
break;
+ case CMP_NODE_SEPARATE_XYZ:
+ node = new SeparateXYZNode(b_node);
+ break;
+ case CMP_NODE_COMBINE_XYZ:
+ node = new CombineXYZNode(b_node);
+ break;
}
return node;
}