diff options
author | Aaron Carlisle <carlisle.b3d@gmail.com> | 2022-02-02 02:17:51 +0300 |
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committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2022-02-02 02:18:51 +0300 |
commit | 9cc4861e6f7d18b9426ffc871857d6bd613a252a (patch) | |
tree | f5cad93516f185b10401218e95e64b313f10d248 /source/blender/compositor/intern/COM_Converter.cc | |
parent | c9b578eac8a3c0e246e9679e2333a1788d5c4031 (diff) |
Compositor: Combine and Separate XYZ Node
We have this node for shader and geometry nodes. Compositor can also
work with vectors, and this can help with that.
Reviewed By: manzanilla
Maniphest Tasks: T95385
Differential Revision: https://developer.blender.org/D12919
Diffstat (limited to 'source/blender/compositor/intern/COM_Converter.cc')
-rw-r--r-- | source/blender/compositor/intern/COM_Converter.cc | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/compositor/intern/COM_Converter.cc b/source/blender/compositor/intern/COM_Converter.cc index 6cf6c698a2f..d0b3ae74446 100644 --- a/source/blender/compositor/intern/COM_Converter.cc +++ b/source/blender/compositor/intern/COM_Converter.cc @@ -44,6 +44,7 @@ #include "COM_ColorSpillNode.h" #include "COM_ColorToBWNode.h" #include "COM_CombineColorNode.h" +#include "COM_CombineXYZNode.h" #include "COM_CompositorNode.h" #include "COM_ConvertAlphaNode.h" #include "COM_ConvertColorSpaceNode.h" @@ -96,6 +97,7 @@ #include "COM_ScaleOperation.h" #include "COM_SceneTimeNode.h" #include "COM_SeparateColorNode.h" +#include "COM_SeparateXYZNode.h" #include "COM_SetAlphaNode.h" #include "COM_SetValueOperation.h" #include "COM_SplitViewerNode.h" @@ -434,6 +436,12 @@ Node *COM_convert_bnode(bNode *b_node) case CMP_NODE_CONVERT_COLOR_SPACE: node = new ConvertColorSpaceNode(b_node); break; + case CMP_NODE_SEPARATE_XYZ: + node = new SeparateXYZNode(b_node); + break; + case CMP_NODE_COMBINE_XYZ: + node = new CombineXYZNode(b_node); + break; } return node; } |