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authorCampbell Barton <ideasman42@gmail.com>2012-06-17 00:20:07 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-06-17 00:20:07 +0400
commitb5b830668560a7733ddd3609ba96e845aa63546b (patch)
tree25a45fbef93150882ec237884f0c22d242d09986 /source/blender/compositor/intern/COM_Converter.cpp
parente6a43441b91c9a462acf2280ff30c4c1f3167829 (diff)
code cleanup: includes, also correct some py example typos
Diffstat (limited to 'source/blender/compositor/intern/COM_Converter.cpp')
-rw-r--r--source/blender/compositor/intern/COM_Converter.cpp148
1 files changed, 75 insertions, 73 deletions
diff --git a/source/blender/compositor/intern/COM_Converter.cpp b/source/blender/compositor/intern/COM_Converter.cpp
index fa30d965938..0a8862e4017 100644
--- a/source/blender/compositor/intern/COM_Converter.cpp
+++ b/source/blender/compositor/intern/COM_Converter.cpp
@@ -20,100 +20,102 @@
* Monique Dewanchand
*/
-#include "COM_Converter.h"
+#include <string.h>
+
#include "BKE_node.h"
-#include "COM_CompositorNode.h"
-#include "COM_RenderLayersNode.h"
+
+#include "COM_AlphaOverNode.h"
+#include "COM_BilateralBlurNode.h"
+#include "COM_BlurNode.h"
+#include "COM_BokehBlurNode.h"
+#include "COM_BokehImageNode.h"
+#include "COM_BoxMaskNode.h"
+#include "COM_BrightnessNode.h"
+#include "COM_ChannelMatteNode.h"
+#include "COM_ChromaMatteNode.h"
+#include "COM_ColorBalanceNode.h"
+#include "COM_ColorCorrectionNode.h"
+#include "COM_ColorCurveNode.h"
+#include "COM_ColorMatteNode.h"
+#include "COM_ColorNode.h"
+#include "COM_ColorRampNode.h"
+#include "COM_ColorSpillNode.h"
#include "COM_ColorToBWNode.h"
-#include "string.h"
-#include "COM_SocketConnection.h"
+#include "COM_CombineHSVANode.h"
+#include "COM_CombineRGBANode.h"
+#include "COM_CombineYCCANode.h"
+#include "COM_CombineYUVANode.h"
+#include "COM_CompositorNode.h"
+#include "COM_ConvertAlphaNode.h"
+#include "COM_ConvertColorToVectorOperation.h"
#include "COM_ConvertColourToValueProg.h"
#include "COM_ConvertValueToColourProg.h"
-#include "COM_ConvertColorToVectorOperation.h"
#include "COM_ConvertValueToVectorOperation.h"
#include "COM_ConvertVectorToColorOperation.h"
#include "COM_ConvertVectorToValueOperation.h"
+#include "COM_Converter.h"
+#include "COM_CropNode.h"
+#include "COM_DefocusNode.h"
+#include "COM_DifferenceMatteNode.h"
+#include "COM_DilateErodeNode.h"
+#include "COM_DirectionalBlurNode.h"
+#include "COM_DisplaceNode.h"
+#include "COM_DistanceMatteNode.h"
+#include "COM_DoubleEdgeMaskNode.h"
+#include "COM_EllipseMaskNode.h"
#include "COM_ExecutionSystem.h"
+#include "COM_ExecutionSystemHelper.h"
+#include "COM_FilterNode.h"
+#include "COM_FlipNode.h"
+#include "COM_GammaNode.h"
+#include "COM_GlareNode.h"
+#include "COM_GroupNode.h"
+#include "COM_HueSaturationValueCorrectNode.h"
+#include "COM_HueSaturationValueNode.h"
+#include "COM_IDMaskNode.h"
+#include "COM_ImageNode.h"
+#include "COM_InvertNode.h"
+#include "COM_KeyingNode.h"
+#include "COM_KeyingScreenNode.h"
+#include "COM_LensDistortionNode.h"
+#include "COM_LuminanceMatteNode.h"
+#include "COM_MapUVNode.h"
+#include "COM_MapValueNode.h"
+#include "COM_MaskNode.h"
+#include "COM_MathNode.h"
#include "COM_MixNode.h"
+#include "COM_MovieClipNode.h"
+#include "COM_MovieDistortionNode.h"
#include "COM_MuteNode.h"
-#include "COM_TranslateNode.h"
+#include "COM_NormalNode.h"
+#include "COM_NormalizeNode.h"
+#include "COM_OutputFileNode.h"
+#include "COM_RenderLayersNode.h"
#include "COM_RotateNode.h"
#include "COM_ScaleNode.h"
-#include "COM_FlipNode.h"
-#include "COM_IDMaskNode.h"
-#include "COM_FilterNode.h"
-#include "COM_BrightnessNode.h"
-#include "COM_SeparateRGBANode.h"
-#include "COM_CombineRGBANode.h"
+#include "COM_ScaleOperation.h"
#include "COM_SeparateHSVANode.h"
-#include "COM_CombineHSVANode.h"
-#include "COM_SeparateYUVANode.h"
-#include "COM_CombineYUVANode.h"
+#include "COM_SeparateRGBANode.h"
#include "COM_SeparateYCCANode.h"
-#include "COM_CombineYCCANode.h"
-#include "COM_AlphaOverNode.h"
-#include "COM_ColorBalanceNode.h"
-#include "COM_ViewerNode.h"
-#include "COM_SplitViewerNode.h"
-#include "COM_InvertNode.h"
-#include "COM_GroupNode.h"
-#include "COM_NormalNode.h"
-#include "COM_NormalizeNode.h"
-#include "COM_ImageNode.h"
-#include "COM_BokehImageNode.h"
-#include "COM_ColorCurveNode.h"
-#include "COM_VectorCurveNode.h"
+#include "COM_SeparateYUVANode.h"
#include "COM_SetAlphaNode.h"
-#include "COM_ConvertAlphaNode.h"
-#include "COM_MapUVNode.h"
-#include "COM_DisplaceNode.h"
-#include "COM_MathNode.h"
-#include "COM_HueSaturationValueNode.h"
-#include "COM_HueSaturationValueCorrectNode.h"
-#include "COM_ColorCorrectionNode.h"
-#include "COM_BoxMaskNode.h"
-#include "COM_EllipseMaskNode.h"
-#include "COM_GammaNode.h"
-#include "COM_ColorRampNode.h"
-#include "COM_DifferenceMatteNode.h"
-#include "COM_LuminanceMatteNode.h"
-#include "COM_DistanceMatteNode.h"
-#include "COM_ChromaMatteNode.h"
-#include "COM_ColorMatteNode.h"
-#include "COM_ChannelMatteNode.h"
-#include "COM_BlurNode.h"
-#include "COM_BokehBlurNode.h"
-#include "COM_DilateErodeNode.h"
-#include "COM_TranslateOperation.h"
-#include "COM_LensDistortionNode.h"
+#include "COM_SetValueOperation.h"
+#include "COM_SocketConnection.h"
+#include "COM_SplitViewerNode.h"
+#include "COM_Stabilize2dNode.h"
+#include "COM_SwitchNode.h"
#include "COM_TextureNode.h"
-#include "COM_ColorNode.h"
-#include "COM_ValueNode.h"
#include "COM_TimeNode.h"
-#include "COM_DirectionalBlurNode.h"
-#include "COM_ZCombineNode.h"
-#include "COM_SetValueOperation.h"
-#include "COM_ScaleOperation.h"
-#include "COM_ExecutionSystemHelper.h"
#include "COM_TonemapNode.h"
-#include "COM_SwitchNode.h"
-#include "COM_GlareNode.h"
-#include "COM_MovieClipNode.h"
-#include "COM_ColorSpillNode.h"
-#include "COM_OutputFileNode.h"
-#include "COM_MapValueNode.h"
#include "COM_TransformNode.h"
-#include "COM_Stabilize2dNode.h"
-#include "COM_BilateralBlurNode.h"
+#include "COM_TranslateNode.h"
+#include "COM_TranslateOperation.h"
+#include "COM_ValueNode.h"
#include "COM_VectorBlurNode.h"
-#include "COM_MovieDistortionNode.h"
+#include "COM_VectorCurveNode.h"
#include "COM_ViewLevelsNode.h"
-#include "COM_DefocusNode.h"
-#include "COM_DoubleEdgeMaskNode.h"
-#include "COM_CropNode.h"
-#include "COM_MaskNode.h"
-#include "COM_KeyingScreenNode.h"
-#include "COM_KeyingNode.h"
+#include "COM_ViewerNode.h"
+#include "COM_ZCombineNode.h"
Node *Converter::convert(bNode *bNode)
{