diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-06-17 00:20:07 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-06-17 00:20:07 +0400 |
commit | b5b830668560a7733ddd3609ba96e845aa63546b (patch) | |
tree | 25a45fbef93150882ec237884f0c22d242d09986 /source/blender/compositor/intern/COM_Converter.cpp | |
parent | e6a43441b91c9a462acf2280ff30c4c1f3167829 (diff) |
code cleanup: includes, also correct some py example typos
Diffstat (limited to 'source/blender/compositor/intern/COM_Converter.cpp')
-rw-r--r-- | source/blender/compositor/intern/COM_Converter.cpp | 148 |
1 files changed, 75 insertions, 73 deletions
diff --git a/source/blender/compositor/intern/COM_Converter.cpp b/source/blender/compositor/intern/COM_Converter.cpp index fa30d965938..0a8862e4017 100644 --- a/source/blender/compositor/intern/COM_Converter.cpp +++ b/source/blender/compositor/intern/COM_Converter.cpp @@ -20,100 +20,102 @@ * Monique Dewanchand */ -#include "COM_Converter.h" +#include <string.h> + #include "BKE_node.h" -#include "COM_CompositorNode.h" -#include "COM_RenderLayersNode.h" + +#include "COM_AlphaOverNode.h" +#include "COM_BilateralBlurNode.h" +#include "COM_BlurNode.h" +#include "COM_BokehBlurNode.h" +#include "COM_BokehImageNode.h" +#include "COM_BoxMaskNode.h" +#include "COM_BrightnessNode.h" +#include "COM_ChannelMatteNode.h" +#include "COM_ChromaMatteNode.h" +#include "COM_ColorBalanceNode.h" +#include "COM_ColorCorrectionNode.h" +#include "COM_ColorCurveNode.h" +#include "COM_ColorMatteNode.h" +#include "COM_ColorNode.h" +#include "COM_ColorRampNode.h" +#include "COM_ColorSpillNode.h" #include "COM_ColorToBWNode.h" -#include "string.h" -#include "COM_SocketConnection.h" +#include "COM_CombineHSVANode.h" +#include "COM_CombineRGBANode.h" +#include "COM_CombineYCCANode.h" +#include "COM_CombineYUVANode.h" +#include "COM_CompositorNode.h" +#include "COM_ConvertAlphaNode.h" +#include "COM_ConvertColorToVectorOperation.h" #include "COM_ConvertColourToValueProg.h" #include "COM_ConvertValueToColourProg.h" -#include "COM_ConvertColorToVectorOperation.h" #include "COM_ConvertValueToVectorOperation.h" #include "COM_ConvertVectorToColorOperation.h" #include "COM_ConvertVectorToValueOperation.h" +#include "COM_Converter.h" +#include "COM_CropNode.h" +#include "COM_DefocusNode.h" +#include "COM_DifferenceMatteNode.h" +#include "COM_DilateErodeNode.h" +#include "COM_DirectionalBlurNode.h" +#include "COM_DisplaceNode.h" +#include "COM_DistanceMatteNode.h" +#include "COM_DoubleEdgeMaskNode.h" +#include "COM_EllipseMaskNode.h" #include "COM_ExecutionSystem.h" +#include "COM_ExecutionSystemHelper.h" +#include "COM_FilterNode.h" +#include "COM_FlipNode.h" +#include "COM_GammaNode.h" +#include "COM_GlareNode.h" +#include "COM_GroupNode.h" +#include "COM_HueSaturationValueCorrectNode.h" +#include "COM_HueSaturationValueNode.h" +#include "COM_IDMaskNode.h" +#include "COM_ImageNode.h" +#include "COM_InvertNode.h" +#include "COM_KeyingNode.h" +#include "COM_KeyingScreenNode.h" +#include "COM_LensDistortionNode.h" +#include "COM_LuminanceMatteNode.h" +#include "COM_MapUVNode.h" +#include "COM_MapValueNode.h" +#include "COM_MaskNode.h" +#include "COM_MathNode.h" #include "COM_MixNode.h" +#include "COM_MovieClipNode.h" +#include "COM_MovieDistortionNode.h" #include "COM_MuteNode.h" -#include "COM_TranslateNode.h" +#include "COM_NormalNode.h" +#include "COM_NormalizeNode.h" +#include "COM_OutputFileNode.h" +#include "COM_RenderLayersNode.h" #include "COM_RotateNode.h" #include "COM_ScaleNode.h" -#include "COM_FlipNode.h" -#include "COM_IDMaskNode.h" -#include "COM_FilterNode.h" -#include "COM_BrightnessNode.h" -#include "COM_SeparateRGBANode.h" -#include "COM_CombineRGBANode.h" +#include "COM_ScaleOperation.h" #include "COM_SeparateHSVANode.h" -#include "COM_CombineHSVANode.h" -#include "COM_SeparateYUVANode.h" -#include "COM_CombineYUVANode.h" +#include "COM_SeparateRGBANode.h" #include "COM_SeparateYCCANode.h" -#include "COM_CombineYCCANode.h" -#include "COM_AlphaOverNode.h" -#include "COM_ColorBalanceNode.h" -#include "COM_ViewerNode.h" -#include "COM_SplitViewerNode.h" -#include "COM_InvertNode.h" -#include "COM_GroupNode.h" -#include "COM_NormalNode.h" -#include "COM_NormalizeNode.h" -#include "COM_ImageNode.h" -#include "COM_BokehImageNode.h" -#include "COM_ColorCurveNode.h" -#include "COM_VectorCurveNode.h" +#include "COM_SeparateYUVANode.h" #include "COM_SetAlphaNode.h" -#include "COM_ConvertAlphaNode.h" -#include "COM_MapUVNode.h" -#include "COM_DisplaceNode.h" -#include "COM_MathNode.h" -#include "COM_HueSaturationValueNode.h" -#include "COM_HueSaturationValueCorrectNode.h" -#include "COM_ColorCorrectionNode.h" -#include "COM_BoxMaskNode.h" -#include "COM_EllipseMaskNode.h" -#include "COM_GammaNode.h" -#include "COM_ColorRampNode.h" -#include "COM_DifferenceMatteNode.h" -#include "COM_LuminanceMatteNode.h" -#include "COM_DistanceMatteNode.h" -#include "COM_ChromaMatteNode.h" -#include "COM_ColorMatteNode.h" -#include "COM_ChannelMatteNode.h" -#include "COM_BlurNode.h" -#include "COM_BokehBlurNode.h" -#include "COM_DilateErodeNode.h" -#include "COM_TranslateOperation.h" -#include "COM_LensDistortionNode.h" +#include "COM_SetValueOperation.h" +#include "COM_SocketConnection.h" +#include "COM_SplitViewerNode.h" +#include "COM_Stabilize2dNode.h" +#include "COM_SwitchNode.h" #include "COM_TextureNode.h" -#include "COM_ColorNode.h" -#include "COM_ValueNode.h" #include "COM_TimeNode.h" -#include "COM_DirectionalBlurNode.h" -#include "COM_ZCombineNode.h" -#include "COM_SetValueOperation.h" -#include "COM_ScaleOperation.h" -#include "COM_ExecutionSystemHelper.h" #include "COM_TonemapNode.h" -#include "COM_SwitchNode.h" -#include "COM_GlareNode.h" -#include "COM_MovieClipNode.h" -#include "COM_ColorSpillNode.h" -#include "COM_OutputFileNode.h" -#include "COM_MapValueNode.h" #include "COM_TransformNode.h" -#include "COM_Stabilize2dNode.h" -#include "COM_BilateralBlurNode.h" +#include "COM_TranslateNode.h" +#include "COM_TranslateOperation.h" +#include "COM_ValueNode.h" #include "COM_VectorBlurNode.h" -#include "COM_MovieDistortionNode.h" +#include "COM_VectorCurveNode.h" #include "COM_ViewLevelsNode.h" -#include "COM_DefocusNode.h" -#include "COM_DoubleEdgeMaskNode.h" -#include "COM_CropNode.h" -#include "COM_MaskNode.h" -#include "COM_KeyingScreenNode.h" -#include "COM_KeyingNode.h" +#include "COM_ViewerNode.h" +#include "COM_ZCombineNode.h" Node *Converter::convert(bNode *bNode) { |