diff options
author | Lukas Toenne <lukas.toenne@googlemail.com> | 2012-06-10 16:26:33 +0400 |
---|---|---|
committer | Lukas Toenne <lukas.toenne@googlemail.com> | 2012-06-10 16:26:33 +0400 |
commit | 7496a58cfb3e9c77645265af262543b357f9e361 (patch) | |
tree | e2ccc2b22e1a5b077c6f840e6974a039480361bd /source/blender/compositor/intern/COM_ExecutionGroup.cpp | |
parent | 5e29381825bb7e84b6e3535bd6ca6a53c8079e2a (diff) |
Applied and completed a compositor patch by Brecht to use signalling and waiting in scheduling and worker threads instead of continuous loops with sleep times. This should help reduce unnecessary wait times in Tile.
Diffstat (limited to 'source/blender/compositor/intern/COM_ExecutionGroup.cpp')
-rw-r--r-- | source/blender/compositor/intern/COM_ExecutionGroup.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/compositor/intern/COM_ExecutionGroup.cpp b/source/blender/compositor/intern/COM_ExecutionGroup.cpp index 44b3c8dafbb..481b83c81a3 100644 --- a/source/blender/compositor/intern/COM_ExecutionGroup.cpp +++ b/source/blender/compositor/intern/COM_ExecutionGroup.cpp @@ -351,7 +351,8 @@ void ExecutionGroup::execute(ExecutionSystem *graph) startIndex = index+1; } } - PIL_sleep_ms(10); + + WorkScheduler::finish(); if (bTree->test_break && bTree->test_break(bTree->tbh)) { breaked = true; |