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authorJeroen Bakker <j.bakker@atmind.nl>2012-05-17 16:49:33 +0400
committerJeroen Bakker <j.bakker@atmind.nl>2012-05-17 16:49:33 +0400
commit044e818cf89ab8587c8acb7927edd740db3a164d (patch)
tree52611bf4cfd0d8cde1d4d80352987737a4cfa559 /source/blender/compositor/intern/COM_ExecutionSystem.cpp
parenteb57856a19127f8867974470dfbfb7524740cd70 (diff)
____
`````|````` | | | ..'''' | | | |______ .'' | | | | ..' | | |_______ |___________ ....'' merge to TRUNK! * The old compositor is still available (Debug Menu: 200) This commit was brought to you by: Developers: * Monique Dewanchand * Jeroen Bakker * Dalai Felinto * Lukas Tönne Review: * Brecht van Lommel Testers: * Nate Wiebe * Wolfgang Faehnle * Carlo Andreacchio * Daniel Salazar * Artur Mag * Christian Krupa * Francesco Siddi * Dan McGrath * Bassam Kurdali But mostly by the community: Gold: Joshua Faulkner Michael Tiemann Francesco Paglia Blender Guru Blender Developers Fund Silver: Pablo Vazquez Joel Heethaar Amrein Olivier Ilias Karasavvidis Thomas Kumlehn Sebastian Koenig Hannu Hoffrén Benjamin Dansie Fred M'ule Michel Vilain Bradley Cathey Gianmichele Mariani Gottfried Hofmann Bjørnar Frøyse Valentijn Bruning Paul Holmes Clemens Rudolph Juris Graphix David Strebel Ronan Zeegers François Tarlier Felipe Andres Esquivel Reed Olaf Beckman Jesus Alberto Olmos Linares Kajimba Maria Figueiredo Alexandr Galperin Francesco Siddi Julio Iglesias Lopez Kjartan Tysdal Thomas Torfs Film Works Teruyuki Nakamura Roger Luethi Benoit Bolsee Stefan Abrahamsen Andreas Mattijat Xavier Bouchoux Blender 3D Graphics and Animation Henk Vostermans Daniel Blanco Delgado BlenderDay/2011 Bradley Cathey Matthieu Dupont de Dinechin Gianmichele Mariani Jérôme Scaillet Bronze (Ivo Grigull, Dylan Urquidi, Philippe Derungs, Phil Beauchamp, Bruce Parrott, Mathieu Quiblier, Daniel Martinez, Leandro Inocencio, Lluc Romaní Brasó, Jonathan Williamson, Michael Ehlen, Karlis Stigis, Dreamsteep, Martin Lindelöf, Filippo Saracino, Douwe van der Veen, Olli Äkräs, Bruno D'Arcangeli, Francisco Sedrez Warmling, Watchmike.ca, peter lener, Matteo Novellino, Martin Kirsch, Austars Schnore, KC Elliott, Massimiliano Puliero, Karl Stein, Wood Design Studios, Omer Khan, Jyrki Kanto, Michał Krupa, Lars Brubaker, Neil Richmond, Adam Kalisz, Robert Garlington, Ian Wilson, Carlo Andreacchio, Jeremias Boos, Robert Holcomb, Gabriel Zöller, Robert Cude, Natibel de Leon, Nathan Turnage, Nicolas Vergnes, Philipp Kleinhenz, Norman Hartig, Louis Kreusel, Christopher Taylor, Giovanni Remondini, Daniel Rentzsch, Nico Partipilo, Thomas Ventresco, Johannes Schwarz, Александр Коротеев, Brendon Harvey, Marcelo G. Malheiros, Marius Giurgi, Richard Burns, Perttu Iso-Metsälä, Steve Bazin, Radoslav Borisov, Yoshiyuki Shida, Julien Guigner, Andrew Hunter, Philipp Oeser, Daniel Thul, Thobias Johansson, Mauro Bonecchi, Georg Piorczynski, Sebastian Michailidis, L M Weedy, Gen X, Stefan Hinze, Nicolò Zubbini, Erik Pusch, Rob Scott, Florian Koch, Charles Razack, Adrian Baker, Oliver Villar Diz, David Revoy, Julio Iglesias Lopez, Coen Spoor, Carlos Folch, Joseph Christie, Victor Hernández García, David Mcsween, James Finnerty, Cory Kruckenberg, Giacomo Graziosi, Olivier Saraja, Lars Brubaker, Eric Hudson, Johannes Schwarz, David Elguea, Marcus Schulderinsky, Karel De Bruijn, Lucas van Wijngaarden, Stefano Ciarrocchi, Mehmet Eribol, Thomas Berglund, Zuofei Song, Dylan Urquidi )
Diffstat (limited to 'source/blender/compositor/intern/COM_ExecutionSystem.cpp')
-rw-r--r--source/blender/compositor/intern/COM_ExecutionSystem.cpp310
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diff --git a/source/blender/compositor/intern/COM_ExecutionSystem.cpp b/source/blender/compositor/intern/COM_ExecutionSystem.cpp
new file mode 100644
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--- /dev/null
+++ b/source/blender/compositor/intern/COM_ExecutionSystem.cpp
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+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor:
+ * Jeroen Bakker
+ * Monique Dewanchand
+ */
+
+#include "COM_ExecutionSystem.h"
+
+#include "PIL_time.h"
+#include "BKE_node.h"
+#include "COM_Converter.h"
+#include <sstream>
+#include "COM_NodeOperation.h"
+#include "COM_ExecutionGroup.h"
+#include "COM_NodeBase.h"
+#include "COM_WorkScheduler.h"
+#include "COM_ReadBufferOperation.h"
+#include "COM_MemoryManager.h"
+#include "stdio.h"
+#include "COM_GroupNode.h"
+#include "COM_WriteBufferOperation.h"
+#include "COM_ReadBufferOperation.h"
+#include "COM_ExecutionSystemHelper.h"
+
+#include "BKE_global.h"
+
+ExecutionSystem::ExecutionSystem(bNodeTree* editingtree, bool rendering) {
+ this->context.setbNodeTree(editingtree);
+
+ /* initialize the CompositorContext */
+ if (rendering) {
+ context.setQuality((CompositorQuality)editingtree->render_quality);
+ } else {
+ context.setQuality((CompositorQuality)editingtree->edit_quality);
+ }
+ context.setRendering(rendering);
+ context.setHasActiveOpenCLDevices(WorkScheduler::hasGPUDevices() && (editingtree->flag & NTREE_COM_OPENCL));
+
+ Node* mainOutputNode=NULL;
+
+ mainOutputNode = ExecutionSystemHelper::addbNodeTree(*this, 0, editingtree);
+
+ if (mainOutputNode) {
+ context.setScene((Scene*)mainOutputNode->getbNode()->id);
+ this->convertToOperations();
+ this->groupOperations(); /* group operations in ExecutionGroups */
+ vector<ExecutionGroup*> executionGroups;
+ this->findOutputExecutionGroup(&executionGroups);
+ unsigned int index;
+ unsigned int resolution[2];
+ for (index = 0 ; index < executionGroups.size(); index ++) {
+ resolution[0]=0;
+ resolution[1]=0;
+ ExecutionGroup* executionGroup = executionGroups[index];
+ executionGroup->determineResolution(resolution);
+ }
+ }
+
+ if (G.f & G_DEBUG) ExecutionSystemHelper::debugDump(this);
+}
+
+ExecutionSystem::~ExecutionSystem() {
+ unsigned int index;
+ for(index = 0; index < this->connections.size(); index++) {
+ SocketConnection* connection = this->connections[index];
+ delete connection;
+ }
+ this->connections.clear();
+ for(index = 0; index < this->nodes.size(); index++) {
+ Node* node = this->nodes[index];
+ delete node;
+ }
+ this->nodes.clear();
+ for(index = 0; index < this->operations.size(); index++) {
+ NodeOperation* operation = this->operations[index];
+ delete operation;
+ }
+ this->operations.clear();
+ for(index = 0; index < this->groups.size(); index++) {
+ ExecutionGroup* group = this->groups[index];
+ delete group;
+ }
+ this->groups.clear();
+}
+
+void ExecutionSystem::execute() {
+ unsigned int order = 0;
+ for( vector<NodeOperation*>::iterator iter = this->operations.begin(); iter != operations.end(); ++iter ) {
+ NodeBase* node = *iter;
+ NodeOperation *operation = (NodeOperation*) node;
+ if (operation->isReadBufferOperation()) {
+ ReadBufferOperation * readOperation = (ReadBufferOperation*)operation;
+ readOperation->setOffset(order);
+ order ++;
+ }
+ }
+
+ MemoryManager::initialize();
+ unsigned int index;
+
+ for (index = 0 ; index < this->operations.size() ; index ++) {
+ NodeOperation * operation = this->operations[index];
+ operation->initExecution();
+ }
+ for (index = 0 ; index < this->groups.size() ; index ++) {
+ ExecutionGroup * executionGroup = this->groups[index];
+ executionGroup->setChunksize(context.getChunksize());
+ executionGroup->initExecution();
+ }
+
+ WorkScheduler::start(this->context);
+
+
+ vector<ExecutionGroup*> executionGroups;
+ this->findOutputExecutionGroup(&executionGroups);
+
+ /* start execution of the ExecutionGroups based on priority of their output node */
+ for (int priority = 9 ; priority>=0 ; priority--) {
+ for (index = 0 ; index < executionGroups.size(); index ++) {
+ ExecutionGroup* group = executionGroups[index];
+ NodeOperation* output = group->getOutputNodeOperation();
+ if (output->getRenderPriority() == priority) {
+ group->execute(this);
+ }
+ }
+ }
+
+ WorkScheduler::finish();
+ WorkScheduler::stop();
+
+ for (index = 0 ; index < this->operations.size() ; index ++) {
+ NodeOperation * operation = this->operations[index];
+ operation->deinitExecution();
+ }
+ for (index = 0 ; index < this->groups.size() ; index ++) {
+ ExecutionGroup * executionGroup = this->groups[index];
+ executionGroup->deinitExecution();
+ }
+ MemoryManager::clear();
+}
+
+void ExecutionSystem::addOperation(NodeOperation *operation) {
+ ExecutionSystemHelper::addOperation(this->operations, operation);
+}
+
+void ExecutionSystem::addReadWriteBufferOperations(NodeOperation *operation) {
+ // for every input add write and read operation if input is not a read operation
+ // only add read operation to other links when they are attached to buffered operations.
+ unsigned int index;
+ for (index = 0 ; index < operation->getNumberOfInputSockets();index++) {
+ InputSocket* inputsocket = operation->getInputSocket(index);
+ if (inputsocket->isConnected()) {
+ SocketConnection *connection = inputsocket->getConnection();
+ NodeOperation* otherEnd = (NodeOperation*)connection->getFromNode();
+ if (!otherEnd->isReadBufferOperation()) {
+ // check of other end already has write operation
+ OutputSocket *fromsocket = connection->getFromSocket();
+ WriteBufferOperation * writeoperation = fromsocket->findAttachedWriteBufferOperation();
+ if (writeoperation == NULL) {
+ writeoperation = new WriteBufferOperation();
+ writeoperation->setbNodeTree(this->getContext().getbNodeTree());
+ this->addOperation(writeoperation);
+ ExecutionSystemHelper::addLink(this->getConnections(), fromsocket, writeoperation->getInputSocket(0));
+ }
+ ReadBufferOperation *readoperation = new ReadBufferOperation();
+ readoperation->setMemoryProxy(writeoperation->getMemoryProxy());
+ connection->setFromSocket(readoperation->getOutputSocket());
+ readoperation->getOutputSocket()->addConnection(connection);
+ this->addOperation(readoperation);
+ }
+ }
+ }
+ /*
+ link the outputsocket to a write operation
+ link the writeoperation to a read operation
+ link the read operation to the next node.
+ */
+ OutputSocket * outputsocket = operation->getOutputSocket();
+ if (outputsocket->isConnected()) {
+ int index;
+ WriteBufferOperation *writeOperation;
+ writeOperation = new WriteBufferOperation();
+ writeOperation->setbNodeTree(this->getContext().getbNodeTree());
+ this->addOperation(writeOperation);
+ for (index = 0 ; index < outputsocket->getNumberOfConnections();index ++) {
+ SocketConnection * connection = outputsocket->getConnection(index);
+ ReadBufferOperation* readoperation = new ReadBufferOperation();
+ readoperation->setMemoryProxy(writeOperation->getMemoryProxy());
+ connection->setFromSocket(readoperation->getOutputSocket());
+ readoperation->getOutputSocket()->addConnection(connection);
+ this->addOperation(readoperation);
+ }
+ ExecutionSystemHelper::addLink(this->getConnections(), outputsocket, writeOperation->getInputSocket(0));
+ }
+}
+
+void ExecutionSystem::convertToOperations() {
+ unsigned int index;
+ // first determine data types of the nodes, this can be used by the node to convert to a different operation system
+ this->determineActualSocketDataTypes((vector<NodeBase*>&)this->nodes);
+ for(index = 0; index < this->nodes.size(); index++) {
+ Node* node = (Node*)this->nodes[index];
+ node->convertToOperations(this, &this->context);
+ }
+
+ // update the socket types of the operations. this will be used to add conversion operations in the system
+ this->determineActualSocketDataTypes((vector<NodeBase*>&)this->operations);
+ for (index = 0 ; index < this->connections.size(); index ++) {
+ SocketConnection *connection = this->connections[index];
+ if (connection->isValid()) {
+ if (connection->getFromSocket()->getActualDataType() != connection->getToSocket()->getActualDataType()) {
+ Converter::convertDataType(connection, this);
+ }
+ }
+ }
+
+ // determine all resolutions of the operations (Width/Height)
+ for (index = 0 ; index < this->operations.size(); index ++) {
+ NodeOperation* operation= this->operations[index];
+ if (operation->isOutputOperation(context.isRendering())) {
+ unsigned int resolution[2] = {0,0};
+ unsigned int preferredResolution[2] = {0,0};
+ operation->determineResolution(resolution, preferredResolution);
+ operation->setResolution(resolution);
+ }
+ }
+
+ // add convert resolution operations when needed.
+ for (index = 0 ; index < this->connections.size(); index ++) {
+ SocketConnection *connection = this->connections[index];
+ if (connection->isValid()) {
+ if (connection->needsResolutionConversion()) {
+ Converter::convertResolution(connection, this);
+ }
+ }
+ }
+
+}
+
+void ExecutionSystem::groupOperations() {
+ vector<NodeOperation*> outputOperations;
+ NodeOperation * operation;
+ unsigned int index;
+ // surround complex operations with ReadBufferOperation and WriteBufferOperation
+ for(index = 0; index < this->operations.size(); index++) {
+ operation = this->operations[index];
+ if (operation->isComplex()) {
+ this->addReadWriteBufferOperations(operation);
+ }
+ }
+ ExecutionSystemHelper::findOutputNodeOperations(&outputOperations, this->getOperations(), this->context.isRendering());
+ for( vector<NodeOperation*>::iterator iter = outputOperations.begin(); iter != outputOperations.end(); ++iter ) {
+ operation = *iter;
+ ExecutionGroup *group = new ExecutionGroup();
+ group->addOperation(this, operation);
+ group->setOutputExecutionGroup(true);
+ ExecutionSystemHelper::addExecutionGroup(this->getExecutionGroups(), group);
+ }
+}
+
+void ExecutionSystem::addSocketConnection(SocketConnection *connection)
+{
+ this->connections.push_back(connection);
+}
+
+
+void ExecutionSystem::determineActualSocketDataTypes(vector<NodeBase*> &nodes) {
+ unsigned int index;
+ /* first do all input nodes */
+ for(index = 0; index < nodes.size(); index++) {
+ NodeBase* node = nodes[index];
+ if (node->isInputNode()) {
+ node->determineActualSocketDataTypes();
+ }
+ }
+
+ /* then all other nodes */
+ for(index = 0; index < nodes.size(); index++) {
+ NodeBase* node = nodes[index];
+ if (!node->isInputNode()) {
+ node->determineActualSocketDataTypes();
+ }
+ }
+}
+
+void ExecutionSystem::findOutputExecutionGroup(vector<ExecutionGroup*> *result) const {
+ unsigned int index;
+ for (index = 0 ; index < this->groups.size() ; index ++) {
+ ExecutionGroup* group = this->groups[index];
+ if (group->isOutputExecutionGroup()) {
+ result->push_back(group);
+ }
+ }
+}