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author | Julian Eisel <eiseljulian@gmail.com> | 2019-08-10 14:24:26 +0300 |
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committer | Julian Eisel <eiseljulian@gmail.com> | 2019-08-10 14:24:26 +0300 |
commit | b9898ebde44d6584ea37a05aaeca8760d31ccc7b (patch) | |
tree | e6dfc796cc82b4b8b8c248c4ff29d2e2047ff84c /source/blender/compositor/intern/COM_ExecutionSystem.h | |
parent | b17380971a144896b34b7863a82bbda3ff68a39f (diff) | |
parent | 553b581f25c1782c4231816965cd3f6ce58a449a (diff) |
Merge branch 'master' into filebrowser_redesign
Diffstat (limited to 'source/blender/compositor/intern/COM_ExecutionSystem.h')
-rw-r--r-- | source/blender/compositor/intern/COM_ExecutionSystem.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/compositor/intern/COM_ExecutionSystem.h b/source/blender/compositor/intern/COM_ExecutionSystem.h index 009b1fb28cd..1977a31b15b 100644 --- a/source/blender/compositor/intern/COM_ExecutionSystem.h +++ b/source/blender/compositor/intern/COM_ExecutionSystem.h @@ -33,7 +33,7 @@ class ExecutionGroup; * In order to get to an efficient model for execution, several steps are being done. these steps * are explained below. * - * \section EM_Step1 Step 1: translating blender node system to the new compsitor system + * \section EM_Step1 Step 1: translating blender node system to the new compositor system * Blenders node structure is based on C structs (DNA). These structs are not efficient in the new * architecture. We want to use classes in order to simplify the system. during this step the * blender node_tree is evaluated and converted to a CPP node system. |