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authorJulian Eisel <eiseljulian@gmail.com>2019-08-10 14:24:26 +0300
committerJulian Eisel <eiseljulian@gmail.com>2019-08-10 14:24:26 +0300
commitb9898ebde44d6584ea37a05aaeca8760d31ccc7b (patch)
treee6dfc796cc82b4b8b8c248c4ff29d2e2047ff84c /source/blender/compositor/intern/COM_ExecutionSystem.h
parentb17380971a144896b34b7863a82bbda3ff68a39f (diff)
parent553b581f25c1782c4231816965cd3f6ce58a449a (diff)
Merge branch 'master' into filebrowser_redesign
Diffstat (limited to 'source/blender/compositor/intern/COM_ExecutionSystem.h')
-rw-r--r--source/blender/compositor/intern/COM_ExecutionSystem.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/compositor/intern/COM_ExecutionSystem.h b/source/blender/compositor/intern/COM_ExecutionSystem.h
index 009b1fb28cd..1977a31b15b 100644
--- a/source/blender/compositor/intern/COM_ExecutionSystem.h
+++ b/source/blender/compositor/intern/COM_ExecutionSystem.h
@@ -33,7 +33,7 @@ class ExecutionGroup;
* In order to get to an efficient model for execution, several steps are being done. these steps
* are explained below.
*
- * \section EM_Step1 Step 1: translating blender node system to the new compsitor system
+ * \section EM_Step1 Step 1: translating blender node system to the new compositor system
* Blenders node structure is based on C structs (DNA). These structs are not efficient in the new
* architecture. We want to use classes in order to simplify the system. during this step the
* blender node_tree is evaluated and converted to a CPP node system.