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authorCampbell Barton <ideasman42@gmail.com>2019-08-02 05:00:07 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-08-02 05:05:13 +0300
commit58a2b2dd7e733766514e207bb876ad2c3391b107 (patch)
tree9055767798ff2c0c3df2bafda18f435e3229adf0 /source/blender/compositor/intern/COM_ExecutionSystem.h
parent9be956c326d4cc68cf93a08fb8c8c7e09dcd5eb7 (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/compositor/intern/COM_ExecutionSystem.h')
-rw-r--r--source/blender/compositor/intern/COM_ExecutionSystem.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/compositor/intern/COM_ExecutionSystem.h b/source/blender/compositor/intern/COM_ExecutionSystem.h
index 009b1fb28cd..1977a31b15b 100644
--- a/source/blender/compositor/intern/COM_ExecutionSystem.h
+++ b/source/blender/compositor/intern/COM_ExecutionSystem.h
@@ -33,7 +33,7 @@ class ExecutionGroup;
* In order to get to an efficient model for execution, several steps are being done. these steps
* are explained below.
*
- * \section EM_Step1 Step 1: translating blender node system to the new compsitor system
+ * \section EM_Step1 Step 1: translating blender node system to the new compositor system
* Blenders node structure is based on C structs (DNA). These structs are not efficient in the new
* architecture. We want to use classes in order to simplify the system. during this step the
* blender node_tree is evaluated and converted to a CPP node system.