diff options
author | Manuel Castilla <manzanillawork@gmail.com> | 2021-06-01 11:25:38 +0300 |
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committer | Manuel Castilla <manzanillawork@gmail.com> | 2021-06-01 11:51:53 +0300 |
commit | 9adfd278f7487798f1b0124c7e44cf9934b4ba54 (patch) | |
tree | 5061ed25bdace84562707533aeaf0f550510313f /source/blender/compositor/intern/COM_ExecutionSystem.h | |
parent | 930ad9257d00a1891a948ff71756ffe8acb61686 (diff) |
Compositor: Full-frame base system
This patch adds the base code needed to make the full-frame system work for both current tiled/per-pixel implementation of operations and full-frame.
Two execution models:
- Tiled: Current implementation. Renders execution groups in tiles from outputs to input. Not all operations are buffered. Runs the tiled/per-pixel implementation.
- FullFrame: All operations are buffered. Fully renders operations from inputs to outputs. Runs full-frame implementation of operations if available otherwise the current tiled/per-pixel. Creates output buffers on first read and free them as soon as all its readers have finished, reducing peak memory usage of complex/long trees. Operations are multi-threaded but do not run in parallel as Tiled (will be done in another patch).
This should allow us to convert operations to full-frame in small steps with the system already working and solve the problem of high memory usage.
FullFrame breaking changes respect Tiled system, mainly:
- Translate, Rotate, Scale, and Transform take effect immediately instead of next buffered operation.
- Any sampling is always done over inputs instead of last buffered operation.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D11113
Diffstat (limited to 'source/blender/compositor/intern/COM_ExecutionSystem.h')
-rw-r--r-- | source/blender/compositor/intern/COM_ExecutionSystem.h | 25 |
1 files changed, 22 insertions, 3 deletions
diff --git a/source/blender/compositor/intern/COM_ExecutionSystem.h b/source/blender/compositor/intern/COM_ExecutionSystem.h index e6170c48778..e106209651c 100644 --- a/source/blender/compositor/intern/COM_ExecutionSystem.h +++ b/source/blender/compositor/intern/COM_ExecutionSystem.h @@ -25,6 +25,7 @@ class ExecutionGroup; #include "COM_ExecutionGroup.h" #include "COM_Node.h" #include "COM_NodeOperation.h" +#include "COM_SharedOperationBuffers.h" #include "DNA_color_types.h" #include "DNA_node_types.h" @@ -115,13 +116,21 @@ namespace blender::compositor { * \see ExecutionGroup class representing the ExecutionGroup */ +/* Forward declarations. */ +class ExecutionModel; + /** * \brief the ExecutionSystem contains the whole compositor tree. */ class ExecutionSystem { - private: /** + * Contains operations active buffers data. Buffers will be disposed once reader operations are + * finished. + */ + SharedOperationBuffers active_buffers_; + + /** * \brief the context used during execution */ CompositorContext m_context; @@ -136,6 +145,11 @@ class ExecutionSystem { */ Vector<ExecutionGroup *> m_groups; + /** + * Active execution model implementation. + */ + ExecutionModel *execution_model_; + private: // methods public: /** @@ -178,9 +192,14 @@ class ExecutionSystem { return this->m_context; } - private: - void execute_groups(eCompositorPriority priority); + SharedOperationBuffers &get_active_buffers() + { + return active_buffers_; + } + + void execute_work(const rcti &work_rect, std::function<void(const rcti &split_rect)> work_func); + private: /* allow the DebugInfo class to look at internals */ friend class DebugInfo; |