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authorManuel Castilla <manzanillawork@gmail.com>2021-06-01 11:25:38 +0300
committerManuel Castilla <manzanillawork@gmail.com>2021-06-01 11:51:53 +0300
commit9adfd278f7487798f1b0124c7e44cf9934b4ba54 (patch)
tree5061ed25bdace84562707533aeaf0f550510313f /source/blender/compositor/intern/COM_ExecutionSystem.h
parent930ad9257d00a1891a948ff71756ffe8acb61686 (diff)
Compositor: Full-frame base system
This patch adds the base code needed to make the full-frame system work for both current tiled/per-pixel implementation of operations and full-frame. Two execution models: - Tiled: Current implementation. Renders execution groups in tiles from outputs to input. Not all operations are buffered. Runs the tiled/per-pixel implementation. - FullFrame: All operations are buffered. Fully renders operations from inputs to outputs. Runs full-frame implementation of operations if available otherwise the current tiled/per-pixel. Creates output buffers on first read and free them as soon as all its readers have finished, reducing peak memory usage of complex/long trees. Operations are multi-threaded but do not run in parallel as Tiled (will be done in another patch). This should allow us to convert operations to full-frame in small steps with the system already working and solve the problem of high memory usage. FullFrame breaking changes respect Tiled system, mainly: - Translate, Rotate, Scale, and Transform take effect immediately instead of next buffered operation. - Any sampling is always done over inputs instead of last buffered operation. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D11113
Diffstat (limited to 'source/blender/compositor/intern/COM_ExecutionSystem.h')
-rw-r--r--source/blender/compositor/intern/COM_ExecutionSystem.h25
1 files changed, 22 insertions, 3 deletions
diff --git a/source/blender/compositor/intern/COM_ExecutionSystem.h b/source/blender/compositor/intern/COM_ExecutionSystem.h
index e6170c48778..e106209651c 100644
--- a/source/blender/compositor/intern/COM_ExecutionSystem.h
+++ b/source/blender/compositor/intern/COM_ExecutionSystem.h
@@ -25,6 +25,7 @@ class ExecutionGroup;
#include "COM_ExecutionGroup.h"
#include "COM_Node.h"
#include "COM_NodeOperation.h"
+#include "COM_SharedOperationBuffers.h"
#include "DNA_color_types.h"
#include "DNA_node_types.h"
@@ -115,13 +116,21 @@ namespace blender::compositor {
* \see ExecutionGroup class representing the ExecutionGroup
*/
+/* Forward declarations. */
+class ExecutionModel;
+
/**
* \brief the ExecutionSystem contains the whole compositor tree.
*/
class ExecutionSystem {
-
private:
/**
+ * Contains operations active buffers data. Buffers will be disposed once reader operations are
+ * finished.
+ */
+ SharedOperationBuffers active_buffers_;
+
+ /**
* \brief the context used during execution
*/
CompositorContext m_context;
@@ -136,6 +145,11 @@ class ExecutionSystem {
*/
Vector<ExecutionGroup *> m_groups;
+ /**
+ * Active execution model implementation.
+ */
+ ExecutionModel *execution_model_;
+
private: // methods
public:
/**
@@ -178,9 +192,14 @@ class ExecutionSystem {
return this->m_context;
}
- private:
- void execute_groups(eCompositorPriority priority);
+ SharedOperationBuffers &get_active_buffers()
+ {
+ return active_buffers_;
+ }
+
+ void execute_work(const rcti &work_rect, std::function<void(const rcti &split_rect)> work_func);
+ private:
/* allow the DebugInfo class to look at internals */
friend class DebugInfo;