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authorCampbell Barton <ideasman42@gmail.com>2012-08-10 17:23:31 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-08-10 17:23:31 +0400
commite8772477894a6fd8c09488b488fdcc1af432da1b (patch)
tree9e26bbf5bb90d8fbf1c1b28d92cca2cc2bbb2802 /source/blender/compositor/intern/COM_InputSocket.cpp
parentfea0e60227825ea917e59348f1be10bd9caeabb4 (diff)
use define for bokeh blur size, also define size of determineResolution args.
Diffstat (limited to 'source/blender/compositor/intern/COM_InputSocket.cpp')
-rw-r--r--source/blender/compositor/intern/COM_InputSocket.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/compositor/intern/COM_InputSocket.cpp b/source/blender/compositor/intern/COM_InputSocket.cpp
index 94cb5ff5396..a9c280e0367 100644
--- a/source/blender/compositor/intern/COM_InputSocket.cpp
+++ b/source/blender/compositor/intern/COM_InputSocket.cpp
@@ -54,7 +54,7 @@ SocketConnection *InputSocket::getConnection()
return this->m_connection;
}
-void InputSocket::determineResolution(unsigned int resolution[], unsigned int preferredResolution[])
+void InputSocket::determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2])
{
if (this->isConnected()) {
this->m_connection->getFromSocket()->determineResolution(resolution, preferredResolution);