diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2012-05-17 16:49:33 +0400 |
---|---|---|
committer | Jeroen Bakker <j.bakker@atmind.nl> | 2012-05-17 16:49:33 +0400 |
commit | 044e818cf89ab8587c8acb7927edd740db3a164d (patch) | |
tree | 52611bf4cfd0d8cde1d4d80352987737a4cfa559 /source/blender/compositor/intern/COM_MemoryBuffer.cpp | |
parent | eb57856a19127f8867974470dfbfb7524740cd70 (diff) |
____
`````|````` | | | ..''''
| | | |______ .''
| | | | ..'
| | |_______ |___________ ....''
merge to TRUNK!
* The old compositor is still available (Debug Menu: 200)
This commit was brought to you by:
Developers:
* Monique Dewanchand
* Jeroen Bakker
* Dalai Felinto
* Lukas Tönne
Review:
* Brecht van Lommel
Testers:
* Nate Wiebe
* Wolfgang Faehnle
* Carlo Andreacchio
* Daniel Salazar
* Artur Mag
* Christian Krupa
* Francesco Siddi
* Dan McGrath
* Bassam Kurdali
But mostly by the community:
Gold:
Joshua Faulkner
Michael Tiemann
Francesco Paglia
Blender Guru
Blender Developers Fund
Silver:
Pablo Vazquez
Joel Heethaar
Amrein Olivier
Ilias Karasavvidis
Thomas Kumlehn
Sebastian Koenig
Hannu Hoffrén
Benjamin Dansie
Fred M'ule
Michel Vilain
Bradley Cathey
Gianmichele Mariani
Gottfried Hofmann
Bjørnar Frøyse
Valentijn Bruning
Paul Holmes
Clemens Rudolph
Juris Graphix
David Strebel
Ronan Zeegers
François Tarlier
Felipe Andres Esquivel Reed
Olaf Beckman
Jesus Alberto Olmos Linares
Kajimba
Maria Figueiredo
Alexandr Galperin
Francesco Siddi
Julio Iglesias Lopez
Kjartan Tysdal
Thomas Torfs
Film Works
Teruyuki Nakamura
Roger Luethi
Benoit Bolsee
Stefan Abrahamsen
Andreas Mattijat
Xavier Bouchoux
Blender 3D Graphics and Animation
Henk Vostermans
Daniel Blanco Delgado
BlenderDay/2011
Bradley Cathey
Matthieu Dupont de Dinechin
Gianmichele Mariani
Jérôme Scaillet
Bronze (Ivo Grigull, Dylan Urquidi, Philippe Derungs, Phil Beauchamp, Bruce Parrott, Mathieu Quiblier, Daniel Martinez, Leandro Inocencio, Lluc Romaní Brasó,
Jonathan Williamson, Michael Ehlen, Karlis Stigis, Dreamsteep, Martin Lindelöf, Filippo Saracino, Douwe van der Veen, Olli Äkräs, Bruno D'Arcangeli,
Francisco Sedrez Warmling, Watchmike.ca, peter lener, Matteo Novellino, Martin Kirsch, Austars Schnore, KC Elliott, Massimiliano Puliero, Karl Stein,
Wood Design Studios, Omer Khan, Jyrki Kanto, Michał Krupa, Lars Brubaker, Neil Richmond, Adam Kalisz, Robert Garlington, Ian Wilson, Carlo Andreacchio,
Jeremias Boos, Robert Holcomb, Gabriel Zöller, Robert Cude, Natibel de Leon, Nathan Turnage, Nicolas Vergnes, Philipp Kleinhenz, Norman Hartig, Louis Kreusel,
Christopher Taylor, Giovanni Remondini, Daniel Rentzsch, Nico Partipilo, Thomas Ventresco, Johannes Schwarz, Александр Коротеев, Brendon Harvey,
Marcelo G. Malheiros, Marius Giurgi, Richard Burns, Perttu Iso-Metsälä, Steve Bazin, Radoslav Borisov, Yoshiyuki Shida, Julien Guigner, Andrew Hunter,
Philipp Oeser, Daniel Thul, Thobias Johansson, Mauro Bonecchi, Georg Piorczynski, Sebastian Michailidis, L M Weedy, Gen X, Stefan Hinze, Nicolò Zubbini,
Erik Pusch, Rob Scott, Florian Koch, Charles Razack, Adrian Baker, Oliver Villar Diz, David Revoy, Julio Iglesias Lopez, Coen Spoor, Carlos Folch,
Joseph Christie, Victor Hernández García, David Mcsween, James Finnerty, Cory Kruckenberg, Giacomo Graziosi, Olivier Saraja, Lars Brubaker, Eric Hudson,
Johannes Schwarz, David Elguea, Marcus Schulderinsky, Karel De Bruijn, Lucas van Wijngaarden, Stefano Ciarrocchi, Mehmet Eribol, Thomas Berglund, Zuofei Song,
Dylan Urquidi )
Diffstat (limited to 'source/blender/compositor/intern/COM_MemoryBuffer.cpp')
-rw-r--r-- | source/blender/compositor/intern/COM_MemoryBuffer.cpp | 338 |
1 files changed, 338 insertions, 0 deletions
diff --git a/source/blender/compositor/intern/COM_MemoryBuffer.cpp b/source/blender/compositor/intern/COM_MemoryBuffer.cpp new file mode 100644 index 00000000000..53357b8ec50 --- /dev/null +++ b/source/blender/compositor/intern/COM_MemoryBuffer.cpp @@ -0,0 +1,338 @@ +/* + * Copyright 2011, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor: + * Jeroen Bakker + * Monique Dewanchand + */ + +#include "COM_MemoryBuffer.h" +#include "MEM_guardedalloc.h" +#include "BLI_math.h" +#include "BKE_global.h" + +unsigned int MemoryBuffer::determineBufferSize() { + return getWidth() * getHeight(); +} + +int MemoryBuffer::getWidth() const { + return this->rect.xmax-this->rect.xmin; +} +int MemoryBuffer::getHeight() const { + return this->rect.ymax-this->rect.ymin; +} + +MemoryBuffer::MemoryBuffer(MemoryProxy * memoryProxy, unsigned int chunkNumber, rcti* rect) { + BLI_init_rcti(&this->rect, rect->xmin, rect->xmax, rect->ymin, rect->ymax); + this->memoryProxy = memoryProxy; + this->chunkNumber = chunkNumber; + this->buffer = (float*)MEM_mallocN(sizeof(float)*determineBufferSize()*4, "COM_MemoryBuffer"); + this->state = COM_MB_ALLOCATED; + this->datatype = COM_DT_COLOR; + this->chunkWidth = this->rect.xmax - this->rect.xmin; +} + +MemoryBuffer::MemoryBuffer(MemoryProxy * memoryProxy, rcti* rect) { + BLI_init_rcti(&this->rect, rect->xmin, rect->xmax, rect->ymin, rect->ymax); + this->memoryProxy = memoryProxy; + this->chunkNumber = -1; + this->buffer = (float*)MEM_mallocN(sizeof(float)*determineBufferSize()*4, "COM_MemoryBuffer"); + this->state = COM_MB_TEMPORARILY; + this->datatype = COM_DT_COLOR; + this->chunkWidth = this->rect.xmax - this->rect.xmin; +} +MemoryBuffer* MemoryBuffer::duplicate() { + MemoryBuffer *result = new MemoryBuffer(this->memoryProxy, &this->rect); + memcpy(result->buffer, this->buffer, this->determineBufferSize()*4*sizeof(float)); + return result; +} +void MemoryBuffer::clear() { + memset(this->buffer, 0, this->determineBufferSize()*4*sizeof(float)); +} + +float* MemoryBuffer::convertToValueBuffer() { + int size = this->determineBufferSize(); + int i; + int offset4; + float* result = new float[size]; + for (i = 0, offset4 = 0 ; i < size ; i ++, offset4 +=4) { + result[i] = this->buffer[offset4]; + } + + return result; +} + +MemoryBuffer::~MemoryBuffer() { + if (this->buffer) { + MEM_freeN(this->buffer); + this->buffer = NULL; + } +} + +void MemoryBuffer::copyContentFrom(MemoryBuffer *otherBuffer) { + if (!otherBuffer) { + return; + } + unsigned int otherY; + unsigned int minX = max(this->rect.xmin, otherBuffer->rect.xmin); + unsigned int maxX = min(this->rect.xmax, otherBuffer->rect.xmax); + unsigned int minY = max(this->rect.ymin, otherBuffer->rect.ymin); + unsigned int maxY = min(this->rect.ymax, otherBuffer->rect.ymax); + int offset; + int otherOffset; + + + for (otherY = minY ; otherY<maxY ; otherY ++) { + otherOffset = ((otherY-otherBuffer->rect.ymin) * otherBuffer->chunkWidth + minX-otherBuffer->rect.xmin)*4; + offset = ((otherY - this->rect.ymin) * this->chunkWidth + minX-this->rect.xmin)*4; + memcpy(&this->buffer[offset], &otherBuffer->buffer[otherOffset], (maxX-minX) * 4*sizeof(float)); + } +} + +void MemoryBuffer::read(float* result, int x, int y) { + if (x>=this->rect.xmin && x < this->rect.xmax && + y>=this->rect.ymin && y < this->rect.ymax) { + int dx = x-this->rect.xmin; + int dy = y-this->rect.ymin; + int offset = (this->chunkWidth*dy+dx)*4; + result[0] = this->buffer[offset]; + result[1] = this->buffer[offset+1]; + result[2] = this->buffer[offset+2]; + result[3] = this->buffer[offset+3]; + } + else { + result[0] = 0.0f; + result[1] = 0.0f; + result[2] = 0.0f; + result[3] = 0.0f; + } +} +void MemoryBuffer::writePixel(int x, int y, float color[4]) { + if (x>=this->rect.xmin && x < this->rect.xmax && + y>=this->rect.ymin && y < this->rect.ymax) { + int offset = (this->chunkWidth*y+x)*4; + this->buffer[offset] = color[0]; + this->buffer[offset+1] = color[1]; + this->buffer[offset+2] = color[2]; + this->buffer[offset+3] = color[3]; + } +} + +void MemoryBuffer::readCubic(float* result, float x, float y) { + int x1 = floor(x); + int x2 = x1 + 1; + int y1 = floor(y); + int y2 = y1 + 1; + + float valuex = x - x1; + float valuey = y - y1; + float mvaluex = 1.0 - valuex; + float mvaluey = 1.0 - valuey; + + float color1[4]; + float color2[4]; + float color3[4]; + float color4[4]; + + read(color1, x1, y1); + read(color2, x1, y2); + read(color3, x2, y1); + read(color4, x2, y2); + + color1[0] = color1[0]*mvaluey + color2[0]*valuey; + color1[1] = color1[1]*mvaluey + color2[1]*valuey; + color1[2] = color1[2]*mvaluey + color2[2]*valuey; + color1[3] = color1[3]*mvaluey + color2[3]*valuey; + + color3[0] = color3[0]*mvaluey + color4[0]*valuey; + color3[1] = color3[1]*mvaluey + color4[1]*valuey; + color3[2] = color3[2]*mvaluey + color4[2]*valuey; + color3[3] = color3[3]*mvaluey + color4[3]*valuey; + + result[0] = color1[0]*mvaluex + color3[0]*valuex; + result[1] = color1[1]*mvaluex + color3[1]*valuex; + result[2] = color1[2]*mvaluex + color3[2]*valuex; + result[3] = color1[3]*mvaluex + color3[3]*valuex; +} + + +// table of (exp(ar) - exp(a)) / (1 - exp(a)) for r in range [0, 1] and a = -2 +// used instead of actual gaussian, otherwise at high texture magnifications circular artifacts are visible +#define EWA_MAXIDX 255 +static float EWA_WTS[EWA_MAXIDX + 1] = +{ 1.f, 0.990965f, 0.982f, 0.973105f, 0.96428f, 0.955524f, 0.946836f, 0.938216f, 0.929664f, + 0.921178f, 0.912759f, 0.904405f, 0.896117f, 0.887893f, 0.879734f, 0.871638f, 0.863605f, + 0.855636f, 0.847728f, 0.839883f, 0.832098f, 0.824375f, 0.816712f, 0.809108f, 0.801564f, + 0.794079f, 0.786653f, 0.779284f, 0.771974f, 0.76472f, 0.757523f, 0.750382f, 0.743297f, + 0.736267f, 0.729292f, 0.722372f, 0.715505f, 0.708693f, 0.701933f, 0.695227f, 0.688572f, + 0.68197f, 0.67542f, 0.66892f, 0.662471f, 0.656073f, 0.649725f, 0.643426f, 0.637176f, + 0.630976f, 0.624824f, 0.618719f, 0.612663f, 0.606654f, 0.600691f, 0.594776f, 0.588906f, + 0.583083f, 0.577305f, 0.571572f, 0.565883f, 0.56024f, 0.55464f, 0.549084f, 0.543572f, + 0.538102f, 0.532676f, 0.527291f, 0.521949f, 0.516649f, 0.511389f, 0.506171f, 0.500994f, + 0.495857f, 0.490761f, 0.485704f, 0.480687f, 0.475709f, 0.470769f, 0.465869f, 0.461006f, + 0.456182f, 0.451395f, 0.446646f, 0.441934f, 0.437258f, 0.432619f, 0.428017f, 0.42345f, + 0.418919f, 0.414424f, 0.409963f, 0.405538f, 0.401147f, 0.39679f, 0.392467f, 0.388178f, + 0.383923f, 0.379701f, 0.375511f, 0.371355f, 0.367231f, 0.363139f, 0.359079f, 0.355051f, + 0.351055f, 0.347089f, 0.343155f, 0.339251f, 0.335378f, 0.331535f, 0.327722f, 0.323939f, + 0.320186f, 0.316461f, 0.312766f, 0.3091f, 0.305462f, 0.301853f, 0.298272f, 0.294719f, + 0.291194f, 0.287696f, 0.284226f, 0.280782f, 0.277366f, 0.273976f, 0.270613f, 0.267276f, + 0.263965f, 0.26068f, 0.257421f, 0.254187f, 0.250979f, 0.247795f, 0.244636f, 0.241502f, + 0.238393f, 0.235308f, 0.232246f, 0.229209f, 0.226196f, 0.223206f, 0.220239f, 0.217296f, + 0.214375f, 0.211478f, 0.208603f, 0.20575f, 0.20292f, 0.200112f, 0.197326f, 0.194562f, + 0.191819f, 0.189097f, 0.186397f, 0.183718f, 0.18106f, 0.178423f, 0.175806f, 0.17321f, + 0.170634f, 0.168078f, 0.165542f, 0.163026f, 0.16053f, 0.158053f, 0.155595f, 0.153157f, + 0.150738f, 0.148337f, 0.145955f, 0.143592f, 0.141248f, 0.138921f, 0.136613f, 0.134323f, + 0.132051f, 0.129797f, 0.12756f, 0.125341f, 0.123139f, 0.120954f, 0.118786f, 0.116635f, + 0.114501f, 0.112384f, 0.110283f, 0.108199f, 0.106131f, 0.104079f, 0.102043f, 0.100023f, + 0.0980186f, 0.09603f, 0.094057f, 0.0920994f, 0.0901571f, 0.08823f, 0.0863179f, 0.0844208f, + 0.0825384f, 0.0806708f, 0.0788178f, 0.0769792f, 0.0751551f, 0.0733451f, 0.0715493f, 0.0697676f, + 0.0679997f, 0.0662457f, 0.0645054f, 0.0627786f, 0.0610654f, 0.0593655f, 0.0576789f, 0.0560055f, + 0.0543452f, 0.0526979f, 0.0510634f, 0.0494416f, 0.0478326f, 0.0462361f, 0.0446521f, 0.0430805f, + 0.0415211f, 0.039974f, 0.0384389f, 0.0369158f, 0.0354046f, 0.0339052f, 0.0324175f, 0.0309415f, + 0.029477f, 0.0280239f, 0.0265822f, 0.0251517f, 0.0237324f, 0.0223242f, 0.020927f, 0.0195408f, + 0.0181653f, 0.0168006f, 0.0154466f, 0.0141031f, 0.0127701f, 0.0114476f, 0.0101354f, 0.00883339f, + 0.00754159f, 0.00625989f, 0.00498819f, 0.00372644f, 0.00247454f, 0.00123242f, 0.f +}; + +static void radangle2imp(float a2, float b2, float th, float* A, float* B, float* C, float* F) +{ + float ct2 = cosf(th); + const float st2 = 1.f - ct2*ct2; // <- sin(th)^2 + ct2 *= ct2; + *A = a2*st2 + b2*ct2; + *B = (b2 - a2)*sinf(2.f*th); + *C = a2*ct2 + b2*st2; + *F = a2*b2; +} + +// all tests here are done to make sure possible overflows are hopefully minimized +static void imp2radangle(float A, float B, float C, float F, float* a, float* b, float* th, float* ecc) +{ + if (F <= 1e-5f) { // use arbitrary major radius, zero minor, infinite eccentricity + *a = sqrtf(A > C ? A : C); + *b = 0.f; + *ecc = 1e10f; + *th = 0.5f*(atan2f(B, A - C) + (float)M_PI); + } + else { + const float AmC = A - C, ApC = A + C, F2 = F*2.f; + const float r = sqrtf(AmC*AmC + B*B); + float d = ApC - r; + *a = (d <= 0.f) ? sqrtf(A > C ? A : C) : sqrtf(F2 / d); + d = ApC + r; + if (d <= 0.f) { + *b = 0.f; + *ecc = 1e10f; + } + else { + *b = sqrtf(F2 / d); + *ecc = *a / *b; + } + // incr theta by 0.5*pi (angle of major axis) + *th = 0.5f*(atan2f(B, AmC) + (float)M_PI); + } +} + +float clipuv(float x, float limit){ + x = (x < 0) ? 0 : ((x >= limit) ? (limit - 1) : x); + return x; +} + +void MemoryBuffer::readEWA(float* result, float fx, float fy, float dx, float dy) { + int width = this->getWidth(), height = this->getHeight(); + + // scaling dxt/dyt by full resolution can cause overflow because of huge A/B/C and esp. F values, + // scaling by aspect ratio alone does the opposite, so try something in between instead... + const float ff2 = width, ff = sqrtf(ff2), q = height / ff; + const float Ux = dx*ff, Vx = dx*q, Uy = dy*ff, Vy = dy*q; + float A = Vx*Vx + Vy*Vy; + float B = -2.f*(Ux*Vx + Uy*Vy); + float C = Ux*Ux + Uy*Uy; + float F = A*C - B*B*0.25f; + float a, b, th, ecc, a2, b2, ue, ve, U0, V0, DDQ, U, ac1, ac2, BU, d; + int u, v, u1, u2, v1, v2; + // The so-called 'high' quality ewa method simply adds a constant of 1 to both A & C, + // so the ellipse always covers at least some texels. But since the filter is now always larger, + // it also means that everywhere else it's also more blurry then ideally should be the case. + // So instead here the ellipse radii are modified instead whenever either is too low. + // Use a different radius based on interpolation switch, just enough to anti-alias when interpolation is off, + // and slightly larger to make result a bit smoother than bilinear interpolation when interpolation is on + // (minimum values: const float rmin = intpol ? 1.f : 0.5f;) + const float rmin = 1.5625f/ff2; + imp2radangle(A, B, C, F, &a, &b, &th, &ecc); + if ((b2 = b*b) < rmin) { + if ((a2 = a*a) < rmin) { + B = 0.f; + A = C = rmin; + F = A*C; + } + else { + b2 = rmin; + radangle2imp(a2, b2, th, &A, &B, &C, &F); + } + } + + ue = ff*sqrtf(C); + ve = ff*sqrtf(A); + d = (float)(EWA_MAXIDX + 1) / (F*ff2); + A *= d; + B *= d; + C *= d; + + U0 = fx; + V0 = fy; + u1 = (int)(floorf(U0 - ue)); + u2 = (int)(ceilf(U0 + ue)); + v1 = (int)(floorf(V0 - ve)); + v2 = (int)(ceilf(V0 + ve)); + U0 -= 0.5f; + V0 -= 0.5f; + DDQ = 2.f*A; + U = u1 - U0; + ac1 = A*(2.f*U + 1.f); + ac2 = A*U*U; + BU = B*U; + + d = result[0] = result[1] = result[2] = result[3] = 0.f; + for (v=v1; v<=v2; ++v) { + const float V = v - V0; + float DQ = ac1 + B*V; + float Q = (C*V + BU)*V + ac2; + for (u=u1; u<=u2; ++u) { + if (Q < (float)(EWA_MAXIDX + 1)) { + float tc[4]; + const float wt = EWA_WTS[(Q < 0.f) ? 0 : (unsigned int)Q]; + read(tc, clipuv(u, width), clipuv(v, height)); + result[0] += tc[0]*wt; + result[1] += tc[1]*wt; + result[2] += tc[2]*wt; + result[3] += result[3] ? tc[3]*wt : 0.f; + d += wt; + } + Q += DQ; + DQ += DDQ; + } + } + + // d should hopefully never be zero anymore + d = 1.f/d; + result[0] *= d; + result[1] *= d; + result[2] *= d; + // clipping can be ignored if alpha used, texr->ta already includes filtered edge + result[3] = result[3] ? result[3] *d : 1.f; +} |