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authorCampbell Barton <ideasman42@gmail.com>2012-08-16 14:13:04 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-08-16 14:13:04 +0400
commitadd9aea57391a6c496a0541d97ef870c442adc81 (patch)
treed5d9c4951a28f61a3b1c185e6049d38379af3bfa /source/blender/compositor/intern/COM_MemoryBuffer.h
parent121fd266b0ed4865dc995448985e1725fc42b3c8 (diff)
compositor - EWA filter was blurring too much by default, this caused the displace node to blur the image when no displacement was applied, making images fuzzy, the original C code has an interpolation option.
Added this option back and use for displace and UV composite nodes.
Diffstat (limited to 'source/blender/compositor/intern/COM_MemoryBuffer.h')
-rw-r--r--source/blender/compositor/intern/COM_MemoryBuffer.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/compositor/intern/COM_MemoryBuffer.h b/source/blender/compositor/intern/COM_MemoryBuffer.h
index 5d0d9c97450..d176298578f 100644
--- a/source/blender/compositor/intern/COM_MemoryBuffer.h
+++ b/source/blender/compositor/intern/COM_MemoryBuffer.h
@@ -202,7 +202,7 @@ public:
- void readEWA(float result[4], float fx, float fy, float dx, float dy);
+ void readEWA(float result[4], float fx, float fy, float dx, float dy, PixelSampler sampler);
/**
* @brief is this MemoryBuffer a temporarily buffer (based on an area, not on a chunk)