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author | Campbell Barton <ideasman42@gmail.com> | 2012-08-16 14:13:04 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-08-16 14:13:04 +0400 |
commit | add9aea57391a6c496a0541d97ef870c442adc81 (patch) | |
tree | d5d9c4951a28f61a3b1c185e6049d38379af3bfa /source/blender/compositor/intern/COM_MemoryBuffer.h | |
parent | 121fd266b0ed4865dc995448985e1725fc42b3c8 (diff) |
compositor - EWA filter was blurring too much by default, this caused the displace node to blur the image when no displacement was applied, making images fuzzy, the original C code has an interpolation option.
Added this option back and use for displace and UV composite nodes.
Diffstat (limited to 'source/blender/compositor/intern/COM_MemoryBuffer.h')
-rw-r--r-- | source/blender/compositor/intern/COM_MemoryBuffer.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/compositor/intern/COM_MemoryBuffer.h b/source/blender/compositor/intern/COM_MemoryBuffer.h index 5d0d9c97450..d176298578f 100644 --- a/source/blender/compositor/intern/COM_MemoryBuffer.h +++ b/source/blender/compositor/intern/COM_MemoryBuffer.h @@ -202,7 +202,7 @@ public: - void readEWA(float result[4], float fx, float fy, float dx, float dy); + void readEWA(float result[4], float fx, float fy, float dx, float dy, PixelSampler sampler); /** * @brief is this MemoryBuffer a temporarily buffer (based on an area, not on a chunk) |