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authorLukas Tönne <lukas.toenne@gmail.com>2014-04-25 14:00:35 +0400
committerLukas Tönne <lukas.toenne@gmail.com>2014-04-25 14:05:23 +0400
commit005dabbd9ad51b75aef260168c81d5a826d4eb4f (patch)
treecf65862b2f2f685cc587c80b7311bd87f87d6962 /source/blender/compositor/intern/COM_NodeConverter.h
parent1eb13519768f5735c9931fec0da07d92155796f1 (diff)
Fix T39799: Backdrop (compositor) ignores alpha.
This issue is because of a somewhat "special" behavior in old code, which got lost during rB09874df: There was a variant of the `relinkConnections` function which would leave the socket completely unconnected. This is not a valid state really (given that each unconnected input must otherwise connected to a constant `Set` type node), but was used as a way to distinguish connected alpha/depth sockets in composite and viewer output nodes. https://developer.blender.org/diffusion/B/browse/master/source/blender/compositor/intern/COM_InputSocket.cpp;28a829893c702918afc5ac1945a06eaefa611594$69 After the large cleanup patch ({D309}) every socket is now automatically connected to a constant, such that `getInputSocketReader` will never return a NULL pointer. This breaks the previous test method, which needs to be replaced by more explicit flags. Luckily this was done only for very few output nodes (Composite, Viewer, Output-File). These now use the regular SetValueOperation default in case "use alpha" is disabled, but set this to an explicit 1.0 value instead of mapping to the node socket.
Diffstat (limited to 'source/blender/compositor/intern/COM_NodeConverter.h')
-rw-r--r--source/blender/compositor/intern/COM_NodeConverter.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/compositor/intern/COM_NodeConverter.h b/source/blender/compositor/intern/COM_NodeConverter.h
index a67dafde5e1..cad8408a2bf 100644
--- a/source/blender/compositor/intern/COM_NodeConverter.h
+++ b/source/blender/compositor/intern/COM_NodeConverter.h
@@ -75,6 +75,13 @@ public:
*/
NodeOperationInput *addOutputProxy(NodeOutput *output);
+ /** Define a constant input value. */
+ void addInputValue(NodeOperationInput *input, float value);
+ /** Define a constant input color. */
+ void addInputColor(NodeOperationInput *input, const float value[4]);
+ /** Define a constant input vector. */
+ void addInputVector(NodeOperationInput *input, const float value[3]);
+
/** Define a constant output value. */
void addOutputValue(NodeOutput *output, float value);
/** Define a constant output color. */