diff options
author | Miguel Porces <cmporces> | 2019-03-16 20:48:22 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-03-16 22:36:35 +0300 |
commit | 9e152f919f2f86cbe3530c6adc34373ebc703904 (patch) | |
tree | e3434b83601c03e659b4a1bfd4ae5027f58fa3f5 /source/blender/compositor/intern/COM_NodeGraph.cpp | |
parent | 5797a5fc65c87b69460d910a82d219b5e3ea12ad (diff) |
Python API: add Python-defined node groups for shaders and compositing.
This was already supported for Cycles shader nodes, but now also works for
Eevee and compositing nodes. Instead of a generic NodeCustomGroup, now
there is ShaderNodeCustomGroup and CompositorNodeCustomGroup that can be
subclassed and registered.
Differential Revision: https://developer.blender.org/D4370
Diffstat (limited to 'source/blender/compositor/intern/COM_NodeGraph.cpp')
-rw-r--r-- | source/blender/compositor/intern/COM_NodeGraph.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/compositor/intern/COM_NodeGraph.cpp b/source/blender/compositor/intern/COM_NodeGraph.cpp index ba0d225fdd7..f23b186416d 100644 --- a/source/blender/compositor/intern/COM_NodeGraph.cpp +++ b/source/blender/compositor/intern/COM_NodeGraph.cpp @@ -128,7 +128,7 @@ void NodeGraph::add_bNode(const CompositorContext &context, bNodeTree *b_ntree, } /* special node types */ - if (b_node->type == NODE_GROUP) { + if (ELEM(b_node->type, NODE_GROUP, NODE_CUSTOM_GROUP)) { add_proxies_group(context, b_node, key); } else if (b_node->type == NODE_REROUTE) { |