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authorJeroen Bakker <jeroen@blender.org>2021-04-02 17:13:27 +0300
committerJeroen Bakker <jeroen@blender.org>2021-04-02 17:13:27 +0300
commit36427a8d03673a8604d3ec4b30be709e86fe6312 (patch)
treeea882d553c73accbbbf748e6988ed452c1ae0669 /source/blender/compositor/intern/COM_NodeOperation.h
parentb6ab1107c20228d441a6d992eb11c639ed2ce1d0 (diff)
Cleanup: remove loading blender namespace from Vector.
Diffstat (limited to 'source/blender/compositor/intern/COM_NodeOperation.h')
-rw-r--r--source/blender/compositor/intern/COM_NodeOperation.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/compositor/intern/COM_NodeOperation.h b/source/blender/compositor/intern/COM_NodeOperation.h
index a613955d21a..783c1fd63c8 100644
--- a/source/blender/compositor/intern/COM_NodeOperation.h
+++ b/source/blender/compositor/intern/COM_NodeOperation.h
@@ -252,8 +252,8 @@ struct NodeOperationFlags {
class NodeOperation {
private:
std::string m_name;
- blender::Vector<NodeOperationInput> m_inputs;
- blender::Vector<NodeOperationOutput> m_outputs;
+ Vector<NodeOperationInput> m_inputs;
+ Vector<NodeOperationOutput> m_outputs;
/**
* \brief the index of the input socket that will be used to determine the resolution