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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-03-03 13:59:20 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-03-03 14:02:31 +0300 |
commit | 8c113a95e3536dfa0be37c9e2e924ea8172bb613 (patch) | |
tree | fc71fffa34bc552168f79efccd5bd02b14700556 /source/blender/compositor/intern/COM_WorkScheduler.h | |
parent | ba7eb0c7b9d93987173780d5b819c7f2ec79b96e (diff) |
Make texture node threaded
Quite trivial idea -- just pass tread ID to the texture sampling function.
Implemented as a TLS to avoid passing huge amount of extra contexts around.
Should be working on all platforms, but compilation test is required.
Reviewers: juicyfruit, campbellbarton
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D1831
Diffstat (limited to 'source/blender/compositor/intern/COM_WorkScheduler.h')
-rw-r--r-- | source/blender/compositor/intern/COM_WorkScheduler.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/compositor/intern/COM_WorkScheduler.h b/source/blender/compositor/intern/COM_WorkScheduler.h index 27afdf6efd0..67d3fc87ce1 100644 --- a/source/blender/compositor/intern/COM_WorkScheduler.h +++ b/source/blender/compositor/intern/COM_WorkScheduler.h @@ -113,6 +113,8 @@ public: */ static bool hasGPUDevices(); + static int current_thread_id(); + #ifdef WITH_CXX_GUARDEDALLOC MEM_CXX_CLASS_ALLOC_FUNCS("COM:WorkScheduler") #endif |