diff options
author | Brecht Van Lommel <brecht@blender.org> | 2022-03-11 20:21:05 +0300 |
---|---|---|
committer | Brecht Van Lommel <brecht@blender.org> | 2022-03-22 16:15:20 +0300 |
commit | 3b5224b57c3cfc39a7998ecfc482e13bd6940e68 (patch) | |
tree | 1111ceb0a6501b7de81d4e0e59b6d424c9773665 /source/blender/compositor/intern/COM_compositor.cc | |
parent | 2ebcb7fab3e237b7d00de3088c34780cd24f397b (diff) |
Cleanup: refactor passing of color management settings for image save
Make a copy of ImageFormatData that contains the effective color management
settings, and pass that along to the various functions. This will make it
possible to add more complex logic later.
For compositing nodes, passing along view and display settings through
many functions made it harder to add additional settings, so just get those
from the scene now.
Differential Revision: https://developer.blender.org/D14401
Diffstat (limited to 'source/blender/compositor/intern/COM_compositor.cc')
-rw-r--r-- | source/blender/compositor/intern/COM_compositor.cc | 14 |
1 files changed, 3 insertions, 11 deletions
diff --git a/source/blender/compositor/intern/COM_compositor.cc b/source/blender/compositor/intern/COM_compositor.cc index 791cc327bfb..519ad93bcaf 100644 --- a/source/blender/compositor/intern/COM_compositor.cc +++ b/source/blender/compositor/intern/COM_compositor.cc @@ -49,8 +49,6 @@ void COM_execute(RenderData *render_data, Scene *scene, bNodeTree *node_tree, int rendering, - const ColorManagedViewSettings *view_settings, - const ColorManagedDisplaySettings *display_settings, const char *view_name) { /* Initialize mutex, TODO: this mutex init is actually not thread safe and @@ -80,14 +78,8 @@ void COM_execute(RenderData *render_data, /* Execute. */ const bool twopass = (node_tree->flag & NTREE_TWO_PASS) && !rendering; if (twopass) { - blender::compositor::ExecutionSystem fast_pass(render_data, - scene, - node_tree, - rendering, - true, - view_settings, - display_settings, - view_name); + blender::compositor::ExecutionSystem fast_pass( + render_data, scene, node_tree, rendering, true, view_name); fast_pass.execute(); if (node_tree->test_break(node_tree->tbh)) { @@ -97,7 +89,7 @@ void COM_execute(RenderData *render_data, } blender::compositor::ExecutionSystem system( - render_data, scene, node_tree, rendering, false, view_settings, display_settings, view_name); + render_data, scene, node_tree, rendering, false, view_name); system.execute(); BLI_mutex_unlock(&g_compositor.mutex); |