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authorLukas Tönne <lukas.toenne@gmail.com>2014-02-05 16:51:51 +0400
committerLukas Tönne <lukas.toenne@gmail.com>2014-02-05 16:51:51 +0400
commit1687023776a3ce0de41a4cfe0ebc72a5ebadabe4 (patch)
tree28e8af3d7cbafbab07bc86f61b58a109d0091408 /source/blender/compositor/intern/COM_compositor.cpp
parente9fda259dac3d95018bc9378e2f8f3b10a8c46c4 (diff)
Fix T38340 and T38473: fixed Scene pointers in Composite and Defocus nodes don't get updated based on context.
As discussed in T38340 the solution is to use the current scene from context whenever feasible. Composite does not use node->id at all now, the scene which owns the compositing node tree is retrieved from context instead. Defocus node->id is made editable by the user. By default it is not set, which also will make it use the contextual scene and camera info. The node->id pointer in Defocus is **not** cleared in older blend files. This is done for backward compatibility: the node will then behave as before in untouched scenes. File Output nodes also don't store scene in node->id. This is only needed when creating a new node for initializing the file format. Reviewers: brecht, jbakker, mdewanchand Reviewed By: brecht Differential Revision: https://developer.blender.org/D290
Diffstat (limited to 'source/blender/compositor/intern/COM_compositor.cpp')
-rw-r--r--source/blender/compositor/intern/COM_compositor.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/compositor/intern/COM_compositor.cpp b/source/blender/compositor/intern/COM_compositor.cpp
index 59714282d93..1c1dcf1c37d 100644
--- a/source/blender/compositor/intern/COM_compositor.cpp
+++ b/source/blender/compositor/intern/COM_compositor.cpp
@@ -43,7 +43,7 @@ static void intern_freeCompositorCaches()
deintializeDistortionCache();
}
-void COM_execute(RenderData *rd, bNodeTree *editingtree, int rendering,
+void COM_execute(RenderData *rd, Scene *scene, bNodeTree *editingtree, int rendering,
const ColorManagedViewSettings *viewSettings,
const ColorManagedDisplaySettings *displaySettings)
{
@@ -81,7 +81,7 @@ void COM_execute(RenderData *rd, bNodeTree *editingtree, int rendering,
bool twopass = (editingtree->flag & NTREE_TWO_PASS) > 0 && !rendering;
/* initialize execution system */
if (twopass) {
- ExecutionSystem *system = new ExecutionSystem(rd, editingtree, rendering, twopass, viewSettings, displaySettings);
+ ExecutionSystem *system = new ExecutionSystem(rd, scene, editingtree, rendering, twopass, viewSettings, displaySettings);
system->execute();
delete system;
@@ -93,7 +93,7 @@ void COM_execute(RenderData *rd, bNodeTree *editingtree, int rendering,
}
}
- ExecutionSystem *system = new ExecutionSystem(rd, editingtree, rendering, false,
+ ExecutionSystem *system = new ExecutionSystem(rd, scene, editingtree, rendering, false,
viewSettings, displaySettings);
system->execute();
delete system;