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authorCampbell Barton <ideasman42@gmail.com>2021-07-03 16:08:40 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-07-03 17:43:40 +0300
commit9b89de2571b0c3fa2276b5c2ae589e0ec831d1f5 (patch)
tree63f1007a5262b4d6f1c1a96734c521d836eb6fc6 /source/blender/compositor/intern
parent05f970847e12ce30e8c4c624677d94ae239ce2bc (diff)
Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXX
Also use doxy style function reference `#` prefix chars when referencing identifiers.
Diffstat (limited to 'source/blender/compositor/intern')
-rw-r--r--source/blender/compositor/intern/COM_NodeGraph.cc2
-rw-r--r--source/blender/compositor/intern/COM_NodeOperationBuilder.cc8
-rw-r--r--source/blender/compositor/intern/COM_compositor.cc2
3 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/compositor/intern/COM_NodeGraph.cc b/source/blender/compositor/intern/COM_NodeGraph.cc
index fbe56dd4b5a..205fbcc0440 100644
--- a/source/blender/compositor/intern/COM_NodeGraph.cc
+++ b/source/blender/compositor/intern/COM_NodeGraph.cc
@@ -174,7 +174,7 @@ void NodeGraph::add_bNodeLink(const NodeRange &node_range, bNodeLink *b_nodelink
return;
}
- /* Note: a DNA input socket can have multiple NodeInput in the compositor tree! (proxies)
+ /* NOTE: a DNA input socket can have multiple NodeInput in the compositor tree! (proxies)
* The output then gets linked to each one of them.
*/
diff --git a/source/blender/compositor/intern/COM_NodeOperationBuilder.cc b/source/blender/compositor/intern/COM_NodeOperationBuilder.cc
index 1beb83bb477..3036e3f55dd 100644
--- a/source/blender/compositor/intern/COM_NodeOperationBuilder.cc
+++ b/source/blender/compositor/intern/COM_NodeOperationBuilder.cc
@@ -79,7 +79,7 @@ void NodeOperationBuilder::convertToOperations(ExecutionSystem *system)
if (!op_from || op_to_list.is_empty()) {
/* XXX allow this? error/debug message? */
// BLI_assert(false);
- /* XXX note: this can happen with certain nodes (e.g. OutputFile)
+ /* XXX NOTE: this can happen with certain nodes (e.g. OutputFile)
* which only generate operations in certain circumstances (rendering)
* just let this pass silently for now ...
*/
@@ -138,7 +138,7 @@ void NodeOperationBuilder::mapInputSocket(NodeInput *node_socket,
BLI_assert(m_current_node);
BLI_assert(node_socket->getNode() == m_current_node);
- /* note: this maps operation sockets to node sockets.
+ /* NOTE: this maps operation sockets to node sockets.
* for resolving links the map will be inverted first in convertToOperations,
* to get a list of links for each node input socket.
*/
@@ -284,7 +284,7 @@ void NodeOperationBuilder::add_datatype_conversions()
void NodeOperationBuilder::add_operation_input_constants()
{
- /* Note: unconnected inputs cached first to avoid modifying
+ /* NOTE: unconnected inputs cached first to avoid modifying
* m_operations while iterating over it
*/
Vector<NodeOperationInput *> pending_inputs;
@@ -537,7 +537,7 @@ void NodeOperationBuilder::add_output_buffers(NodeOperation *operation,
void NodeOperationBuilder::add_complex_operation_buffers()
{
- /* note: complex ops and get cached here first, since adding operations
+ /* NOTE: complex ops and get cached here first, since adding operations
* will invalidate iterators over the main m_operations
*/
Vector<NodeOperation *> complex_ops;
diff --git a/source/blender/compositor/intern/COM_compositor.cc b/source/blender/compositor/intern/COM_compositor.cc
index 5839f53976b..c05234f3bd0 100644
--- a/source/blender/compositor/intern/COM_compositor.cc
+++ b/source/blender/compositor/intern/COM_compositor.cc
@@ -70,7 +70,7 @@ void COM_execute(RenderData *render_data,
const ColorManagedDisplaySettings *displaySettings,
const char *viewName)
{
- /* Initialize mutex, TODO this mutex init is actually not thread safe and
+ /* Initialize mutex, TODO: this mutex init is actually not thread safe and
* should be done somewhere as part of blender startup, all the other
* initializations can be done lazily. */
if (!g_compositor.is_initialized) {