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authorMiguel Porces <cmporces>2019-03-16 20:48:22 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-03-16 22:36:35 +0300
commit9e152f919f2f86cbe3530c6adc34373ebc703904 (patch)
treee3434b83601c03e659b4a1bfd4ae5027f58fa3f5 /source/blender/compositor/intern
parent5797a5fc65c87b69460d910a82d219b5e3ea12ad (diff)
Python API: add Python-defined node groups for shaders and compositing.
This was already supported for Cycles shader nodes, but now also works for Eevee and compositing nodes. Instead of a generic NodeCustomGroup, now there is ShaderNodeCustomGroup and CompositorNodeCustomGroup that can be subclassed and registered. Differential Revision: https://developer.blender.org/D4370
Diffstat (limited to 'source/blender/compositor/intern')
-rw-r--r--source/blender/compositor/intern/COM_NodeGraph.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/compositor/intern/COM_NodeGraph.cpp b/source/blender/compositor/intern/COM_NodeGraph.cpp
index ba0d225fdd7..f23b186416d 100644
--- a/source/blender/compositor/intern/COM_NodeGraph.cpp
+++ b/source/blender/compositor/intern/COM_NodeGraph.cpp
@@ -128,7 +128,7 @@ void NodeGraph::add_bNode(const CompositorContext &context, bNodeTree *b_ntree,
}
/* special node types */
- if (b_node->type == NODE_GROUP) {
+ if (ELEM(b_node->type, NODE_GROUP, NODE_CUSTOM_GROUP)) {
add_proxies_group(context, b_node, key);
}
else if (b_node->type == NODE_REROUTE) {