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authorJeroen Bakker <jeroen@blender.org>2021-04-02 17:07:46 +0300
committerJeroen Bakker <jeroen@blender.org>2021-04-02 17:07:46 +0300
commit5a491adc17deb59f7c54fa60e5e8344b1daad359 (patch)
tree7c79248317ff893ef720b4ace9eb5a92e8cae9e3 /source/blender/compositor/intern
parent210f7f0f8e9850acbc78fb07023cf017d628c21c (diff)
Cleanup: rename eChunkExecutionState to eWorkPackageState.
Diffstat (limited to 'source/blender/compositor/intern')
-rw-r--r--source/blender/compositor/intern/COM_CompositorContext.h501
-rw-r--r--source/blender/compositor/intern/COM_Enums.cc8
-rw-r--r--source/blender/compositor/intern/COM_Enums.h4
-rw-r--r--source/blender/compositor/intern/COM_ExecutionGroup.cc20
-rw-r--r--source/blender/compositor/intern/COM_WorkPackage.h2
5 files changed, 267 insertions, 268 deletions
diff --git a/source/blender/compositor/intern/COM_CompositorContext.h b/source/blender/compositor/intern/COM_CompositorContext.h
index 9abbda2ccd6..bdb1d4614f8 100644
--- a/source/blender/compositor/intern/COM_CompositorContext.h
+++ b/source/blender/compositor/intern/COM_CompositorContext.h
@@ -29,259 +29,258 @@
#include <string>
#include <vector>
- namespace blender::compositor
-{
+namespace blender::compositor {
+
+/**
+ * \brief Overall context of the compositor
+ */
+class CompositorContext {
+ private:
+ /**
+ * \brief The rendering field describes if we are rendering (F12) or if we are editing (Node
+ * editor) This field is initialized in ExecutionSystem and must only be read from that point
+ * on. \see ExecutionSystem
+ */
+ bool m_rendering;
+
+ /**
+ * \brief The quality of the composite.
+ * This field is initialized in ExecutionSystem and must only be read from that point on.
+ * \see ExecutionSystem
+ */
+ CompositorQuality m_quality;
+
+ Scene *m_scene;
+
+ /**
+ * \brief Reference to the render data that is being composited.
+ * This field is initialized in ExecutionSystem and must only be read from that point on.
+ * \see ExecutionSystem
+ */
+ RenderData *m_rd;
+
+ /**
+ * \brief reference to the bNodeTree
+ * This field is initialized in ExecutionSystem and must only be read from that point on.
+ * \see ExecutionSystem
+ */
+ bNodeTree *m_bnodetree;
+
+ /**
+ * \brief Preview image hash table
+ * This field is initialized in ExecutionSystem and must only be read from that point on.
+ */
+ bNodeInstanceHash *m_previews;
+
+ /**
+ * \brief does this system have active opencl devices?
+ */
+ bool m_hasActiveOpenCLDevices;
+
+ /**
+ * \brief Skip slow nodes
+ */
+ bool m_fastCalculation;
+
+ /* \brief color management settings */
+ const ColorManagedViewSettings *m_viewSettings;
+ const ColorManagedDisplaySettings *m_displaySettings;
+
+ /**
+ * \brief active rendering view name
+ */
+ const char *m_viewName;
+
+ public:
+ /**
+ * \brief constructor initializes the context with default values.
+ */
+ CompositorContext();
+
+ /**
+ * \brief set the rendering field of the context
+ */
+ void setRendering(bool rendering)
+ {
+ this->m_rendering = rendering;
+ }
+
+ /**
+ * \brief get the rendering field of the context
+ */
+ bool isRendering() const
+ {
+ return this->m_rendering;
+ }
+
+ /**
+ * \brief set the scene of the context
+ */
+ void setRenderData(RenderData *rd)
+ {
+ this->m_rd = rd;
+ }
+
+ /**
+ * \brief set the bnodetree of the context
+ */
+ void setbNodeTree(bNodeTree *bnodetree)
+ {
+ this->m_bnodetree = bnodetree;
+ }
+
+ /**
+ * \brief get the bnodetree of the context
+ */
+ const bNodeTree *getbNodeTree() const
+ {
+ return this->m_bnodetree;
+ }
+
+ /**
+ * \brief get the scene of the context
+ */
+ const RenderData *getRenderData() const
+ {
+ return this->m_rd;
+ }
+
+ void setScene(Scene *scene)
+ {
+ m_scene = scene;
+ }
+ Scene *getScene() const
+ {
+ return m_scene;
+ }
+
+ /**
+ * \brief set the preview image hash table
+ */
+ void setPreviewHash(bNodeInstanceHash *previews)
+ {
+ this->m_previews = previews;
+ }
+
+ /**
+ * \brief get the preview image hash table
+ */
+ bNodeInstanceHash *getPreviewHash() const
+ {
+ return this->m_previews;
+ }
+
+ /**
+ * \brief set view settings of color color management
+ */
+ void setViewSettings(const ColorManagedViewSettings *viewSettings)
+ {
+ this->m_viewSettings = viewSettings;
+ }
+
+ /**
+ * \brief get view settings of color color management
+ */
+ const ColorManagedViewSettings *getViewSettings() const
+ {
+ return this->m_viewSettings;
+ }
+
+ /**
+ * \brief set display settings of color color management
+ */
+ void setDisplaySettings(const ColorManagedDisplaySettings *displaySettings)
+ {
+ this->m_displaySettings = displaySettings;
+ }
+
+ /**
+ * \brief get display settings of color color management
+ */
+ const ColorManagedDisplaySettings *getDisplaySettings() const
+ {
+ return this->m_displaySettings;
+ }
+
+ /**
+ * \brief set the quality
+ */
+ void setQuality(CompositorQuality quality)
+ {
+ this->m_quality = quality;
+ }
+
+ /**
+ * \brief get the quality
+ */
+ CompositorQuality getQuality() const
+ {
+ return this->m_quality;
+ }
+
+ /**
+ * \brief get the current frame-number of the scene in this context
+ */
+ int getFramenumber() const;
+
+ /**
+ * \brief has this system active openclDevices?
+ */
+ bool getHasActiveOpenCLDevices() const
+ {
+ return this->m_hasActiveOpenCLDevices;
+ }
+
+ /**
+ * \brief set has this system active openclDevices?
+ */
+ void setHasActiveOpenCLDevices(bool hasAvtiveOpenCLDevices)
+ {
+ this->m_hasActiveOpenCLDevices = hasAvtiveOpenCLDevices;
+ }
+
+ /**
+ * \brief get the active rendering view
+ */
+ const char *getViewName() const
+ {
+ return this->m_viewName;
+ }
+
+ /**
+ * \brief set the active rendering view
+ */
+ void setViewName(const char *viewName)
+ {
+ this->m_viewName = viewName;
+ }
+
+ int getChunksize() const
+ {
+ return this->getbNodeTree()->chunksize;
+ }
+
+ void setFastCalculation(bool fastCalculation)
+ {
+ this->m_fastCalculation = fastCalculation;
+ }
+ bool isFastCalculation() const
+ {
+ return this->m_fastCalculation;
+ }
+ bool isGroupnodeBufferEnabled() const
+ {
+ return (this->getbNodeTree()->flag & NTREE_COM_GROUPNODE_BUFFER) != 0;
+ }
/**
- * \brief Overall context of the compositor
+ * \brief Get the render percentage as a factor.
+ * The compositor uses a factor i.o. a percentage.
*/
- class CompositorContext {
- private:
- /**
- * \brief The rendering field describes if we are rendering (F12) or if we are editing (Node
- * editor) This field is initialized in ExecutionSystem and must only be read from that point
- * on. \see ExecutionSystem
- */
- bool m_rendering;
-
- /**
- * \brief The quality of the composite.
- * This field is initialized in ExecutionSystem and must only be read from that point on.
- * \see ExecutionSystem
- */
- CompositorQuality m_quality;
-
- Scene *m_scene;
-
- /**
- * \brief Reference to the render data that is being composited.
- * This field is initialized in ExecutionSystem and must only be read from that point on.
- * \see ExecutionSystem
- */
- RenderData *m_rd;
-
- /**
- * \brief reference to the bNodeTree
- * This field is initialized in ExecutionSystem and must only be read from that point on.
- * \see ExecutionSystem
- */
- bNodeTree *m_bnodetree;
-
- /**
- * \brief Preview image hash table
- * This field is initialized in ExecutionSystem and must only be read from that point on.
- */
- bNodeInstanceHash *m_previews;
-
- /**
- * \brief does this system have active opencl devices?
- */
- bool m_hasActiveOpenCLDevices;
-
- /**
- * \brief Skip slow nodes
- */
- bool m_fastCalculation;
-
- /* \brief color management settings */
- const ColorManagedViewSettings *m_viewSettings;
- const ColorManagedDisplaySettings *m_displaySettings;
-
- /**
- * \brief active rendering view name
- */
- const char *m_viewName;
-
- public:
- /**
- * \brief constructor initializes the context with default values.
- */
- CompositorContext();
-
- /**
- * \brief set the rendering field of the context
- */
- void setRendering(bool rendering)
- {
- this->m_rendering = rendering;
- }
-
- /**
- * \brief get the rendering field of the context
- */
- bool isRendering() const
- {
- return this->m_rendering;
- }
-
- /**
- * \brief set the scene of the context
- */
- void setRenderData(RenderData *rd)
- {
- this->m_rd = rd;
- }
-
- /**
- * \brief set the bnodetree of the context
- */
- void setbNodeTree(bNodeTree *bnodetree)
- {
- this->m_bnodetree = bnodetree;
- }
-
- /**
- * \brief get the bnodetree of the context
- */
- const bNodeTree *getbNodeTree() const
- {
- return this->m_bnodetree;
- }
-
- /**
- * \brief get the scene of the context
- */
- const RenderData *getRenderData() const
- {
- return this->m_rd;
- }
-
- void setScene(Scene *scene)
- {
- m_scene = scene;
- }
- Scene *getScene() const
- {
- return m_scene;
- }
-
- /**
- * \brief set the preview image hash table
- */
- void setPreviewHash(bNodeInstanceHash *previews)
- {
- this->m_previews = previews;
- }
-
- /**
- * \brief get the preview image hash table
- */
- bNodeInstanceHash *getPreviewHash() const
- {
- return this->m_previews;
- }
-
- /**
- * \brief set view settings of color color management
- */
- void setViewSettings(const ColorManagedViewSettings *viewSettings)
- {
- this->m_viewSettings = viewSettings;
- }
-
- /**
- * \brief get view settings of color color management
- */
- const ColorManagedViewSettings *getViewSettings() const
- {
- return this->m_viewSettings;
- }
-
- /**
- * \brief set display settings of color color management
- */
- void setDisplaySettings(const ColorManagedDisplaySettings *displaySettings)
- {
- this->m_displaySettings = displaySettings;
- }
-
- /**
- * \brief get display settings of color color management
- */
- const ColorManagedDisplaySettings *getDisplaySettings() const
- {
- return this->m_displaySettings;
- }
-
- /**
- * \brief set the quality
- */
- void setQuality(CompositorQuality quality)
- {
- this->m_quality = quality;
- }
-
- /**
- * \brief get the quality
- */
- CompositorQuality getQuality() const
- {
- return this->m_quality;
- }
-
- /**
- * \brief get the current frame-number of the scene in this context
- */
- int getFramenumber() const;
-
- /**
- * \brief has this system active openclDevices?
- */
- bool getHasActiveOpenCLDevices() const
- {
- return this->m_hasActiveOpenCLDevices;
- }
-
- /**
- * \brief set has this system active openclDevices?
- */
- void setHasActiveOpenCLDevices(bool hasAvtiveOpenCLDevices)
- {
- this->m_hasActiveOpenCLDevices = hasAvtiveOpenCLDevices;
- }
-
- /**
- * \brief get the active rendering view
- */
- const char *getViewName() const
- {
- return this->m_viewName;
- }
-
- /**
- * \brief set the active rendering view
- */
- void setViewName(const char *viewName)
- {
- this->m_viewName = viewName;
- }
-
- int getChunksize() const
- {
- return this->getbNodeTree()->chunksize;
- }
-
- void setFastCalculation(bool fastCalculation)
- {
- this->m_fastCalculation = fastCalculation;
- }
- bool isFastCalculation() const
- {
- return this->m_fastCalculation;
- }
- bool isGroupnodeBufferEnabled() const
- {
- return (this->getbNodeTree()->flag & NTREE_COM_GROUPNODE_BUFFER) != 0;
- }
-
- /**
- * \brief Get the render percentage as a factor.
- * The compositor uses a factor i.o. a percentage.
- */
- float getRenderPercentageAsFactor() const
- {
- return m_rd->size * 0.01f;
- }
- };
+ float getRenderPercentageAsFactor() const
+ {
+ return m_rd->size * 0.01f;
+ }
+};
} // namespace blender::compositor
diff --git a/source/blender/compositor/intern/COM_Enums.cc b/source/blender/compositor/intern/COM_Enums.cc
index 2102e8afbfe..68fd5c9ef93 100644
--- a/source/blender/compositor/intern/COM_Enums.cc
+++ b/source/blender/compositor/intern/COM_Enums.cc
@@ -39,18 +39,18 @@ std::ostream &operator<<(std::ostream &os, const CompositorPriority &priority)
return os;
}
-std::ostream &operator<<(std::ostream &os, const eChunkExecutionState &execution_state)
+std::ostream &operator<<(std::ostream &os, const eWorkPackageState &execution_state)
{
switch (execution_state) {
- case eChunkExecutionState::NotScheduled: {
+ case eWorkPackageState::NotScheduled: {
os << "ExecutionState::NotScheduled";
break;
}
- case eChunkExecutionState::Scheduled: {
+ case eWorkPackageState::Scheduled: {
os << "ExecutionState::Scheduled";
break;
}
- case eChunkExecutionState::Executed: {
+ case eWorkPackageState::Executed: {
os << "ExecutionState::Executed";
break;
}
diff --git a/source/blender/compositor/intern/COM_Enums.h b/source/blender/compositor/intern/COM_Enums.h
index 164fe7a3c27..b0276b4b3d9 100644
--- a/source/blender/compositor/intern/COM_Enums.h
+++ b/source/blender/compositor/intern/COM_Enums.h
@@ -55,7 +55,7 @@ enum class CompositorPriority {
* \brief the execution state of a chunk in an ExecutionGroup
* \ingroup Execution
*/
-enum class eChunkExecutionState {
+enum class eWorkPackageState {
/**
* \brief chunk is not yet scheduled
*/
@@ -71,6 +71,6 @@ enum class eChunkExecutionState {
};
std::ostream &operator<<(std::ostream &os, const CompositorPriority &priority);
-std::ostream &operator<<(std::ostream &os, const eChunkExecutionState &execution_state);
+std::ostream &operator<<(std::ostream &os, const eWorkPackageState &execution_state);
} // namespace blender::compositor
diff --git a/source/blender/compositor/intern/COM_ExecutionGroup.cc b/source/blender/compositor/intern/COM_ExecutionGroup.cc
index b894f0b5e07..e18be191da4 100644
--- a/source/blender/compositor/intern/COM_ExecutionGroup.cc
+++ b/source/blender/compositor/intern/COM_ExecutionGroup.cc
@@ -157,7 +157,7 @@ void ExecutionGroup::init_work_packages()
if (this->m_chunks_len != 0) {
m_work_packages.resize(this->m_chunks_len);
for (unsigned int index = 0; index < m_chunks_len; index++) {
- m_work_packages[index].state = eChunkExecutionState::NotScheduled;
+ m_work_packages[index].state = eWorkPackageState::NotScheduled;
m_work_packages[index].execution_group = this;
m_work_packages[index].chunk_number = index;
determineChunkRect(&m_work_packages[index].rect, index);
@@ -363,7 +363,7 @@ void ExecutionGroup::execute(ExecutionSystem *graph)
int xChunk = chunk_index - (yChunk * this->m_x_chunks_len);
const WorkPackage &work_package = m_work_packages[chunk_index];
switch (work_package.state) {
- case eChunkExecutionState::NotScheduled: {
+ case eWorkPackageState::NotScheduled: {
scheduleChunkWhenPossible(graph, xChunk, yChunk);
finished = false;
startEvaluated = true;
@@ -374,13 +374,13 @@ void ExecutionGroup::execute(ExecutionSystem *graph)
}
break;
}
- case eChunkExecutionState::Scheduled: {
+ case eWorkPackageState::Scheduled: {
finished = false;
startEvaluated = true;
numberEvaluated++;
break;
}
- case eChunkExecutionState::Executed: {
+ case eWorkPackageState::Executed: {
if (!startEvaluated) {
startIndex = index + 1;
}
@@ -427,8 +427,8 @@ MemoryBuffer *ExecutionGroup::constructConsolidatedMemoryBuffer(MemoryProxy &mem
void ExecutionGroup::finalizeChunkExecution(int chunkNumber, MemoryBuffer **memoryBuffers)
{
WorkPackage &work_package = m_work_packages[chunkNumber];
- if (work_package.state == eChunkExecutionState::Scheduled) {
- work_package.state = eChunkExecutionState::Executed;
+ if (work_package.state == eWorkPackageState::Scheduled) {
+ work_package.state = eWorkPackageState::Executed;
}
atomic_add_and_fetch_u(&this->m_chunks_finished, 1);
@@ -541,8 +541,8 @@ bool ExecutionGroup::scheduleAreaWhenPossible(ExecutionSystem *graph, rcti *area
bool ExecutionGroup::scheduleChunk(unsigned int chunkNumber)
{
WorkPackage &work_package = m_work_packages[chunkNumber];
- if (work_package.state == eChunkExecutionState::NotScheduled) {
- work_package.state = eChunkExecutionState::Scheduled;
+ if (work_package.state == eWorkPackageState::NotScheduled) {
+ work_package.state = eWorkPackageState::Scheduled;
WorkScheduler::schedule(&work_package);
return true;
}
@@ -563,10 +563,10 @@ bool ExecutionGroup::scheduleChunkWhenPossible(ExecutionSystem *graph,
// Check if chunk is already executed or scheduled and not yet executed.
const int chunk_index = chunk_y * this->m_x_chunks_len + chunk_x;
WorkPackage &work_package = m_work_packages[chunk_index];
- if (work_package.state == eChunkExecutionState::Executed) {
+ if (work_package.state == eWorkPackageState::Executed) {
return true;
}
- if (work_package.state == eChunkExecutionState::Scheduled) {
+ if (work_package.state == eWorkPackageState::Scheduled) {
return false;
}
diff --git a/source/blender/compositor/intern/COM_WorkPackage.h b/source/blender/compositor/intern/COM_WorkPackage.h
index b8e40dc7226..f5797d05cea 100644
--- a/source/blender/compositor/intern/COM_WorkPackage.h
+++ b/source/blender/compositor/intern/COM_WorkPackage.h
@@ -33,7 +33,7 @@ class ExecutionGroup;
* \see WorkScheduler
*/
struct WorkPackage {
- eChunkExecutionState state = eChunkExecutionState::NotScheduled;
+ eWorkPackageState state = eWorkPackageState::NotScheduled;
/**
* \brief executionGroup with the operations-setup to be evaluated