diff options
author | Aaron Carlisle <Blendify> | 2020-12-19 22:40:31 +0300 |
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committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2020-12-19 22:41:14 +0300 |
commit | 6538f1e600ad5e0ca04e8e166b848dd321023c4b (patch) | |
tree | 503788d9153bbcd79335213877d19e58e03767f2 /source/blender/compositor/nodes/COM_ColorExposureNode.h | |
parent | 09be4a0917fbdb391341a6bfcc1e918fb75d0fd2 (diff) |
Compositor: New Exposure Node
This new node increases the radiance of an image by a scalar value.
Previously, the only way to adjust the the exposure of an image was with
math node or using the scene's color management.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D9677
Diffstat (limited to 'source/blender/compositor/nodes/COM_ColorExposureNode.h')
-rw-r--r-- | source/blender/compositor/nodes/COM_ColorExposureNode.h | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/source/blender/compositor/nodes/COM_ColorExposureNode.h b/source/blender/compositor/nodes/COM_ColorExposureNode.h new file mode 100644 index 00000000000..18aefb7eae4 --- /dev/null +++ b/source/blender/compositor/nodes/COM_ColorExposureNode.h @@ -0,0 +1,34 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Copyright 2020, Blender Foundation. + */ + +#ifndef __COM_EXPOSURENODE_H__ +#define __COM_EXPOSURENODE_H__ + +#include "COM_Node.h" + +/** + * \brief ExposureNode + * \ingroup Node + */ +class ExposureNode : public Node { + public: + ExposureNode(bNode *editorNode); + void convertToOperations(NodeConverter &converter, const CompositorContext &context) const; +}; + +#endif |