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authorAaron Carlisle <Blendify>2020-12-19 22:40:31 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2020-12-19 22:41:14 +0300
commit6538f1e600ad5e0ca04e8e166b848dd321023c4b (patch)
tree503788d9153bbcd79335213877d19e58e03767f2 /source/blender/compositor/nodes/COM_ColorExposureNode.h
parent09be4a0917fbdb391341a6bfcc1e918fb75d0fd2 (diff)
Compositor: New Exposure Node
This new node increases the radiance of an image by a scalar value. Previously, the only way to adjust the the exposure of an image was with math node or using the scene's color management. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D9677
Diffstat (limited to 'source/blender/compositor/nodes/COM_ColorExposureNode.h')
-rw-r--r--source/blender/compositor/nodes/COM_ColorExposureNode.h34
1 files changed, 34 insertions, 0 deletions
diff --git a/source/blender/compositor/nodes/COM_ColorExposureNode.h b/source/blender/compositor/nodes/COM_ColorExposureNode.h
new file mode 100644
index 00000000000..18aefb7eae4
--- /dev/null
+++ b/source/blender/compositor/nodes/COM_ColorExposureNode.h
@@ -0,0 +1,34 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2020, Blender Foundation.
+ */
+
+#ifndef __COM_EXPOSURENODE_H__
+#define __COM_EXPOSURENODE_H__
+
+#include "COM_Node.h"
+
+/**
+ * \brief ExposureNode
+ * \ingroup Node
+ */
+class ExposureNode : public Node {
+ public:
+ ExposureNode(bNode *editorNode);
+ void convertToOperations(NodeConverter &converter, const CompositorContext &context) const;
+};
+
+#endif