diff options
author | Manuel Castilla <manzanillawork@gmail.com> | 2021-10-14 00:01:15 +0300 |
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committer | Manuel Castilla <manzanillawork@gmail.com> | 2021-10-14 00:41:14 +0300 |
commit | 1c42d4930a24d639b3aa561b9a8b4bbce05977e0 (patch) | |
tree | 68c2aae3fd5ae98b78708bea28c0b55d3f4fb5f0 /source/blender/compositor/nodes/COM_ColorSpillNode.cc | |
parent | a2ee3c3a9f01f5cb2f05f1e84a1b6c1931d9d4a4 (diff) |
Cleanup: convert camelCase naming to snake_case in Compositor
To convert old code to the current convention and
use a single code style.
Diffstat (limited to 'source/blender/compositor/nodes/COM_ColorSpillNode.cc')
-rw-r--r-- | source/blender/compositor/nodes/COM_ColorSpillNode.cc | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/source/blender/compositor/nodes/COM_ColorSpillNode.cc b/source/blender/compositor/nodes/COM_ColorSpillNode.cc index d0bd4eb12ea..063c515b460 100644 --- a/source/blender/compositor/nodes/COM_ColorSpillNode.cc +++ b/source/blender/compositor/nodes/COM_ColorSpillNode.cc @@ -21,30 +21,30 @@ namespace blender::compositor { -ColorSpillNode::ColorSpillNode(bNode *editorNode) : Node(editorNode) +ColorSpillNode::ColorSpillNode(bNode *editor_node) : Node(editor_node) { /* pass */ } -void ColorSpillNode::convertToOperations(NodeConverter &converter, - const CompositorContext & /*context*/) const +void ColorSpillNode::convert_to_operations(NodeConverter &converter, + const CompositorContext & /*context*/) const { - bNode *editorsnode = getbNode(); + bNode *editorsnode = get_bnode(); - NodeInput *inputSocketImage = this->getInputSocket(0); - NodeInput *inputSocketFac = this->getInputSocket(1); - NodeOutput *outputSocketImage = this->getOutputSocket(0); + NodeInput *input_socket_image = this->get_input_socket(0); + NodeInput *input_socket_fac = this->get_input_socket(1); + NodeOutput *output_socket_image = this->get_output_socket(0); ColorSpillOperation *operation; operation = new ColorSpillOperation(); - operation->setSettings((NodeColorspill *)editorsnode->storage); - operation->setSpillChannel(editorsnode->custom1 - 1); /* Channel for spilling */ - operation->setSpillMethod(editorsnode->custom2); /* Channel method */ - converter.addOperation(operation); - - converter.mapInputSocket(inputSocketImage, operation->getInputSocket(0)); - converter.mapInputSocket(inputSocketFac, operation->getInputSocket(1)); - converter.mapOutputSocket(outputSocketImage, operation->getOutputSocket()); + operation->set_settings((NodeColorspill *)editorsnode->storage); + operation->set_spill_channel(editorsnode->custom1 - 1); /* Channel for spilling */ + operation->set_spill_method(editorsnode->custom2); /* Channel method */ + converter.add_operation(operation); + + converter.map_input_socket(input_socket_image, operation->get_input_socket(0)); + converter.map_input_socket(input_socket_fac, operation->get_input_socket(1)); + converter.map_output_socket(output_socket_image, operation->get_output_socket()); } } // namespace blender::compositor |