diff options
author | Jeroen Bakker <jeroen@blender.org> | 2021-03-08 15:41:52 +0300 |
---|---|---|
committer | Jeroen Bakker <jeroen@blender.org> | 2021-03-08 15:41:52 +0300 |
commit | 1775ea74c152ba7cf27a8bc1f071b40992c89013 (patch) | |
tree | 310fbe4e107734a16b3164adb1a65bd918935855 /source/blender/compositor/nodes/COM_CornerPinNode.cc | |
parent | b9cd2f4531ca670c196b0b14b1359d0f375103c2 (diff) |
Cleanup: Change extension .cpp to .cc
Diffstat (limited to 'source/blender/compositor/nodes/COM_CornerPinNode.cc')
-rw-r--r-- | source/blender/compositor/nodes/COM_CornerPinNode.cc | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/source/blender/compositor/nodes/COM_CornerPinNode.cc b/source/blender/compositor/nodes/COM_CornerPinNode.cc new file mode 100644 index 00000000000..efe847bbfbf --- /dev/null +++ b/source/blender/compositor/nodes/COM_CornerPinNode.cc @@ -0,0 +1,55 @@ +/* This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Copyright 2014, Blender Foundation. + */ + +#include "COM_CornerPinNode.h" +#include "COM_ExecutionSystem.h" + +#include "COM_PlaneCornerPinOperation.h" + +CornerPinNode::CornerPinNode(bNode *editorNode) : Node(editorNode) +{ +} + +void CornerPinNode::convertToOperations(NodeConverter &converter, + const CompositorContext & /*context*/) const +{ + NodeInput *input_image = this->getInputSocket(0); + /* note: socket order differs between UI node and operations: + * bNode uses intuitive order following top-down layout: + * upper-left, upper-right, lower-left, lower-right + * Operations use same order as the tracking blenkernel functions expect: + * lower-left, lower-right, upper-right, upper-left + */ + const int node_corner_index[4] = {3, 4, 2, 1}; + + NodeOutput *output_warped_image = this->getOutputSocket(0); + NodeOutput *output_plane = this->getOutputSocket(1); + + PlaneCornerPinWarpImageOperation *warp_image_operation = new PlaneCornerPinWarpImageOperation(); + converter.addOperation(warp_image_operation); + PlaneCornerPinMaskOperation *plane_mask_operation = new PlaneCornerPinMaskOperation(); + converter.addOperation(plane_mask_operation); + + converter.mapInputSocket(input_image, warp_image_operation->getInputSocket(0)); + for (int i = 0; i < 4; i++) { + NodeInput *corner_input = getInputSocket(node_corner_index[i]); + converter.mapInputSocket(corner_input, warp_image_operation->getInputSocket(i + 1)); + converter.mapInputSocket(corner_input, plane_mask_operation->getInputSocket(i)); + } + converter.mapOutputSocket(output_warped_image, warp_image_operation->getOutputSocket()); + converter.mapOutputSocket(output_plane, plane_mask_operation->getOutputSocket()); +} |