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authorSergey Sharybin <sergey.vfx@gmail.com>2012-06-09 21:15:38 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-06-09 21:15:38 +0400
commit6b13203a9ca59c0b066327781e7fc3f4bd7dd9cf (patch)
tree3ba936cdb737b97fcb2b12e468b04804757d9086 /source/blender/compositor/nodes/COM_KeyingNode.h
parent5fe661792c230ac97d85477354a01e3d7aa1149a (diff)
Changes to keying nodes:
- Replace FastGaussian blur with GaussianBokeh blur which should give better results. - Changes a bit formula of saturation which in some cases gives better result. Also included (commented out) original formula which was also checked by Brecht and which gave better result in some other cases. - Made clipping white/black temporal dependent, so hopefully it wouldn't destroy gradients on edges.
Diffstat (limited to 'source/blender/compositor/nodes/COM_KeyingNode.h')
-rw-r--r--source/blender/compositor/nodes/COM_KeyingNode.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/compositor/nodes/COM_KeyingNode.h b/source/blender/compositor/nodes/COM_KeyingNode.h
index 894d0ddc095..9d4067ce599 100644
--- a/source/blender/compositor/nodes/COM_KeyingNode.h
+++ b/source/blender/compositor/nodes/COM_KeyingNode.h
@@ -37,6 +37,7 @@ protected:
OutputSocket *setupPostBlur(ExecutionSystem *graph, OutputSocket *postBLurInput, int size);
OutputSocket *setupDilateErode(ExecutionSystem *graph, OutputSocket *dilateErodeInput, int distance);
OutputSocket *setupDespill(ExecutionSystem *graph, OutputSocket *despillInput, InputSocket *inputSrceen, float factor);
+ OutputSocket *setupClip(ExecutionSystem *graph, OutputSocket *clipInput, float clipBlack, float clipWhite);
public:
KeyingNode(bNode *editorNode);
void convertToOperations(ExecutionSystem *graph, CompositorContext *context);