diff options
author | Manuel Castilla <manzanillawork@gmail.com> | 2021-10-14 00:01:15 +0300 |
---|---|---|
committer | Manuel Castilla <manzanillawork@gmail.com> | 2021-10-14 00:41:14 +0300 |
commit | 1c42d4930a24d639b3aa561b9a8b4bbce05977e0 (patch) | |
tree | 68c2aae3fd5ae98b78708bea28c0b55d3f4fb5f0 /source/blender/compositor/nodes/COM_MaskNode.cc | |
parent | a2ee3c3a9f01f5cb2f05f1e84a1b6c1931d9d4a4 (diff) |
Cleanup: convert camelCase naming to snake_case in Compositor
To convert old code to the current convention and
use a single code style.
Diffstat (limited to 'source/blender/compositor/nodes/COM_MaskNode.cc')
-rw-r--r-- | source/blender/compositor/nodes/COM_MaskNode.cc | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/source/blender/compositor/nodes/COM_MaskNode.cc b/source/blender/compositor/nodes/COM_MaskNode.cc index 27488c8a6c8..b1e0506089e 100644 --- a/source/blender/compositor/nodes/COM_MaskNode.cc +++ b/source/blender/compositor/nodes/COM_MaskNode.cc @@ -21,51 +21,51 @@ namespace blender::compositor { -MaskNode::MaskNode(bNode *editorNode) : Node(editorNode) +MaskNode::MaskNode(bNode *editor_node) : Node(editor_node) { /* pass */ } -void MaskNode::convertToOperations(NodeConverter &converter, - const CompositorContext &context) const +void MaskNode::convert_to_operations(NodeConverter &converter, + const CompositorContext &context) const { - const RenderData *rd = context.getRenderData(); - const float render_size_factor = context.getRenderPercentageAsFactor(); + const RenderData *rd = context.get_render_data(); + const float render_size_factor = context.get_render_percentage_as_factor(); - NodeOutput *outputMask = this->getOutputSocket(0); + NodeOutput *output_mask = this->get_output_socket(0); - bNode *editorNode = this->getbNode(); - NodeMask *data = (NodeMask *)editorNode->storage; - Mask *mask = (Mask *)editorNode->id; + bNode *editor_node = this->get_bnode(); + NodeMask *data = (NodeMask *)editor_node->storage; + Mask *mask = (Mask *)editor_node->id; /* Always connect the output image. */ MaskOperation *operation = new MaskOperation(); - if (editorNode->custom1 & CMP_NODEFLAG_MASK_FIXED) { - operation->setMaskWidth(data->size_x); - operation->setMaskHeight(data->size_y); + if (editor_node->custom1 & CMP_NODEFLAG_MASK_FIXED) { + operation->set_mask_width(data->size_x); + operation->set_mask_height(data->size_y); } - else if (editorNode->custom1 & CMP_NODEFLAG_MASK_FIXED_SCENE) { - operation->setMaskWidth(data->size_x * render_size_factor); - operation->setMaskHeight(data->size_y * render_size_factor); + else if (editor_node->custom1 & CMP_NODEFLAG_MASK_FIXED_SCENE) { + operation->set_mask_width(data->size_x * render_size_factor); + operation->set_mask_height(data->size_y * render_size_factor); } else { - operation->setMaskWidth(rd->xsch * render_size_factor); - operation->setMaskHeight(rd->ysch * render_size_factor); + operation->set_mask_width(rd->xsch * render_size_factor); + operation->set_mask_height(rd->ysch * render_size_factor); } - operation->setMask(mask); - operation->setFramenumber(context.getFramenumber()); - operation->setFeather((bool)(editorNode->custom1 & CMP_NODEFLAG_MASK_NO_FEATHER) == 0); + operation->set_mask(mask); + operation->set_framenumber(context.get_framenumber()); + operation->set_feather((bool)(editor_node->custom1 & CMP_NODEFLAG_MASK_NO_FEATHER) == 0); - if ((editorNode->custom1 & CMP_NODEFLAG_MASK_MOTION_BLUR) && (editorNode->custom2 > 1) && - (editorNode->custom3 > FLT_EPSILON)) { - operation->setMotionBlurSamples(editorNode->custom2); - operation->setMotionBlurShutter(editorNode->custom3); + if ((editor_node->custom1 & CMP_NODEFLAG_MASK_MOTION_BLUR) && (editor_node->custom2 > 1) && + (editor_node->custom3 > FLT_EPSILON)) { + operation->set_motion_blur_samples(editor_node->custom2); + operation->set_motion_blur_shutter(editor_node->custom3); } - converter.addOperation(operation); - converter.mapOutputSocket(outputMask, operation->getOutputSocket()); + converter.add_operation(operation); + converter.map_output_socket(output_mask, operation->get_output_socket()); } } // namespace blender::compositor |