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authorJeroen Bakker <jeroen@blender.org>2021-03-08 15:41:52 +0300
committerJeroen Bakker <jeroen@blender.org>2021-03-08 15:41:52 +0300
commit1775ea74c152ba7cf27a8bc1f071b40992c89013 (patch)
tree310fbe4e107734a16b3164adb1a65bd918935855 /source/blender/compositor/nodes/COM_NormalNode.cpp
parentb9cd2f4531ca670c196b0b14b1359d0f375103c2 (diff)
Cleanup: Change extension .cpp to .cc
Diffstat (limited to 'source/blender/compositor/nodes/COM_NormalNode.cpp')
-rw-r--r--source/blender/compositor/nodes/COM_NormalNode.cpp56
1 files changed, 0 insertions, 56 deletions
diff --git a/source/blender/compositor/nodes/COM_NormalNode.cpp b/source/blender/compositor/nodes/COM_NormalNode.cpp
deleted file mode 100644
index 1f48a26fd75..00000000000
--- a/source/blender/compositor/nodes/COM_NormalNode.cpp
+++ /dev/null
@@ -1,56 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright 2011, Blender Foundation.
- */
-
-#include "COM_NormalNode.h"
-#include "BKE_node.h"
-#include "COM_DotproductOperation.h"
-#include "COM_ExecutionSystem.h"
-#include "COM_SetVectorOperation.h"
-
-NormalNode::NormalNode(bNode *editorNode) : Node(editorNode)
-{
- /* pass */
-}
-
-void NormalNode::convertToOperations(NodeConverter &converter,
- const CompositorContext & /*context*/) const
-{
- NodeInput *inputSocket = this->getInputSocket(0);
- NodeOutput *outputSocket = this->getOutputSocket(0);
- NodeOutput *outputSocketDotproduct = this->getOutputSocket(1);
-
- SetVectorOperation *operationSet = new SetVectorOperation();
- float normal[3];
- outputSocket->getEditorValueVector(normal);
- /* animation can break normalization, this restores it */
- normalize_v3(normal);
- operationSet->setX(normal[0]);
- operationSet->setY(normal[1]);
- operationSet->setZ(normal[2]);
- operationSet->setW(0.0f);
- converter.addOperation(operationSet);
-
- converter.mapOutputSocket(outputSocket, operationSet->getOutputSocket(0));
-
- DotproductOperation *operation = new DotproductOperation();
- converter.addOperation(operation);
-
- converter.mapInputSocket(inputSocket, operation->getInputSocket(0));
- converter.addLink(operationSet->getOutputSocket(0), operation->getInputSocket(1));
- converter.mapOutputSocket(outputSocketDotproduct, operation->getOutputSocket(0));
-}