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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/compositor/nodes/COM_NormalNode.cpp
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/compositor/nodes/COM_NormalNode.cpp')
-rw-r--r--source/blender/compositor/nodes/COM_NormalNode.cpp43
1 files changed, 22 insertions, 21 deletions
diff --git a/source/blender/compositor/nodes/COM_NormalNode.cpp b/source/blender/compositor/nodes/COM_NormalNode.cpp
index 281f43dfec9..a6f39312601 100644
--- a/source/blender/compositor/nodes/COM_NormalNode.cpp
+++ b/source/blender/compositor/nodes/COM_NormalNode.cpp
@@ -24,32 +24,33 @@
NormalNode::NormalNode(bNode *editorNode) : Node(editorNode)
{
- /* pass */
+ /* pass */
}
-void NormalNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
+void NormalNode::convertToOperations(NodeConverter &converter,
+ const CompositorContext & /*context*/) const
{
- NodeInput *inputSocket = this->getInputSocket(0);
- NodeOutput *outputSocket = this->getOutputSocket(0);
- NodeOutput *outputSocketDotproduct = this->getOutputSocket(1);
+ NodeInput *inputSocket = this->getInputSocket(0);
+ NodeOutput *outputSocket = this->getOutputSocket(0);
+ NodeOutput *outputSocketDotproduct = this->getOutputSocket(1);
- SetVectorOperation *operationSet = new SetVectorOperation();
- float normal[3];
- outputSocket->getEditorValueVector(normal);
- /* animation can break normalization, this restores it */
- normalize_v3(normal);
- operationSet->setX(normal[0]);
- operationSet->setY(normal[1]);
- operationSet->setZ(normal[2]);
- operationSet->setW(0.0f);
- converter.addOperation(operationSet);
+ SetVectorOperation *operationSet = new SetVectorOperation();
+ float normal[3];
+ outputSocket->getEditorValueVector(normal);
+ /* animation can break normalization, this restores it */
+ normalize_v3(normal);
+ operationSet->setX(normal[0]);
+ operationSet->setY(normal[1]);
+ operationSet->setZ(normal[2]);
+ operationSet->setW(0.0f);
+ converter.addOperation(operationSet);
- converter.mapOutputSocket(outputSocket, operationSet->getOutputSocket(0));
+ converter.mapOutputSocket(outputSocket, operationSet->getOutputSocket(0));
- DotproductOperation *operation = new DotproductOperation();
- converter.addOperation(operation);
+ DotproductOperation *operation = new DotproductOperation();
+ converter.addOperation(operation);
- converter.mapInputSocket(inputSocket, operation->getInputSocket(0));
- converter.addLink(operationSet->getOutputSocket(0), operation->getInputSocket(1));
- converter.mapOutputSocket(outputSocketDotproduct, operation->getOutputSocket(0));
+ converter.mapInputSocket(inputSocket, operation->getInputSocket(0));
+ converter.addLink(operationSet->getOutputSocket(0), operation->getInputSocket(1));
+ converter.mapOutputSocket(outputSocketDotproduct, operation->getOutputSocket(0));
}