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authorJeroen Bakker <j.bakker@atmind.nl>2012-10-24 12:36:10 +0400
committerJeroen Bakker <j.bakker@atmind.nl>2012-10-24 12:36:10 +0400
commit0fb9b7bedaadd8454b60ef5f0f2897da1af29732 (patch)
tree8ce33aaa45ea5e783744fd0604649f357c79ba46 /source/blender/compositor/nodes/COM_PixelateNode.h
parent0cba4e6d6f5f4d53e281fa4299e5b2fbda368f26 (diff)
Adding a pixelate node.
This makes it possible to create pixelized scale in the Tile compositor. Just append the node in front of a scale node or where you want the pixelization to take place. There were some bugs on this subject, but they used the work around to add a blur size of 0 in the place where they need the pixelization.
Diffstat (limited to 'source/blender/compositor/nodes/COM_PixelateNode.h')
-rw-r--r--source/blender/compositor/nodes/COM_PixelateNode.h38
1 files changed, 38 insertions, 0 deletions
diff --git a/source/blender/compositor/nodes/COM_PixelateNode.h b/source/blender/compositor/nodes/COM_PixelateNode.h
new file mode 100644
index 00000000000..c142d2d7a5b
--- /dev/null
+++ b/source/blender/compositor/nodes/COM_PixelateNode.h
@@ -0,0 +1,38 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor:
+ * Jeroen Bakker
+ * Monique Dewanchand
+ */
+
+#ifndef _COM_PixelateNode_h_
+#define _COM_PixelateNode_h_
+
+#include "COM_Node.h"
+
+/**
+ * @brief PixelateNode
+ * @ingroup Node
+ */
+class PixelateNode : public Node {
+public:
+ PixelateNode(bNode *editorNode);
+ void convertToOperations(ExecutionSystem *graph, CompositorContext *context);
+};
+
+#endif