diff options
author | Aaron Carlisle <Blendify> | 2021-09-05 22:22:30 +0300 |
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committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2021-09-05 22:24:35 +0300 |
commit | d10ea97053c5bca605d94ddb09dd2c5934fcccfb (patch) | |
tree | 0aa44bc008a12eb9bcd4b2e50bd81bca6a84062c /source/blender/compositor/nodes/COM_PosterizeNode.cc | |
parent | b7718bbdf55c1a217a5224093ebb59b9a39135f6 (diff) |
Compositor: New Posterize Node
The posterize node limits the number of colors per channel.
This is useful to generate masks or to generate stylized images
Both the tiled and full-frame implementation are included in this patch
{F10314012}
Reviewed By: manzanilla, jbakker
Differential Revision: https://developer.blender.org/D12304
Diffstat (limited to 'source/blender/compositor/nodes/COM_PosterizeNode.cc')
-rw-r--r-- | source/blender/compositor/nodes/COM_PosterizeNode.cc | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/source/blender/compositor/nodes/COM_PosterizeNode.cc b/source/blender/compositor/nodes/COM_PosterizeNode.cc new file mode 100644 index 00000000000..8de42cc4ac4 --- /dev/null +++ b/source/blender/compositor/nodes/COM_PosterizeNode.cc @@ -0,0 +1,41 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Copyright 2020, Blender Foundation. + */ + +#include "COM_PosterizeNode.h" +#include "COM_PosterizeOperation.h" +#include "COM_ExecutionSystem.h" + +namespace blender::compositor { + +PosterizeNode::PosterizeNode(bNode *editorNode) : Node(editorNode) +{ + /* pass */ +} + +void PosterizeNode::convertToOperations(NodeConverter &converter, + const CompositorContext & /*context*/) const +{ + PosterizeOperation *operation = new PosterizeOperation(); + converter.addOperation(operation); + + converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0)); + converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1)); + converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket(0)); +} + +} // namespace blender::compositor |