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authorJeroen Bakker <jeroen@blender.org>2021-03-08 15:41:52 +0300
committerJeroen Bakker <jeroen@blender.org>2021-03-08 15:41:52 +0300
commit1775ea74c152ba7cf27a8bc1f071b40992c89013 (patch)
tree310fbe4e107734a16b3164adb1a65bd918935855 /source/blender/compositor/nodes/COM_RenderLayersNode.cc
parentb9cd2f4531ca670c196b0b14b1359d0f375103c2 (diff)
Cleanup: Change extension .cpp to .cc
Diffstat (limited to 'source/blender/compositor/nodes/COM_RenderLayersNode.cc')
-rw-r--r--source/blender/compositor/nodes/COM_RenderLayersNode.cc176
1 files changed, 176 insertions, 0 deletions
diff --git a/source/blender/compositor/nodes/COM_RenderLayersNode.cc b/source/blender/compositor/nodes/COM_RenderLayersNode.cc
new file mode 100644
index 00000000000..6be86c04c4d
--- /dev/null
+++ b/source/blender/compositor/nodes/COM_RenderLayersNode.cc
@@ -0,0 +1,176 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2011, Blender Foundation.
+ */
+
+#include "COM_RenderLayersNode.h"
+#include "COM_RenderLayersProg.h"
+#include "COM_RotateOperation.h"
+#include "COM_ScaleOperation.h"
+#include "COM_SetColorOperation.h"
+#include "COM_SetValueOperation.h"
+#include "COM_SetVectorOperation.h"
+#include "COM_TranslateOperation.h"
+
+RenderLayersNode::RenderLayersNode(bNode *editorNode) : Node(editorNode)
+{
+ /* pass */
+}
+
+void RenderLayersNode::testSocketLink(NodeConverter &converter,
+ const CompositorContext &context,
+ NodeOutput *output,
+ RenderLayersProg *operation,
+ Scene *scene,
+ int layerId,
+ bool is_preview) const
+{
+ operation->setScene(scene);
+ operation->setLayerId(layerId);
+ operation->setRenderData(context.getRenderData());
+ operation->setViewName(context.getViewName());
+
+ converter.mapOutputSocket(output, operation->getOutputSocket());
+ converter.addOperation(operation);
+
+ if (is_preview) { /* only for image socket */
+ converter.addPreview(operation->getOutputSocket());
+ }
+}
+
+void RenderLayersNode::testRenderLink(NodeConverter &converter,
+ const CompositorContext &context,
+ Render *re) const
+{
+ Scene *scene = (Scene *)this->getbNode()->id;
+ const short layerId = this->getbNode()->custom1;
+ RenderResult *rr = RE_AcquireResultRead(re);
+ if (rr == nullptr) {
+ missingRenderLink(converter);
+ return;
+ }
+ ViewLayer *view_layer = (ViewLayer *)BLI_findlink(&scene->view_layers, layerId);
+ if (view_layer == nullptr) {
+ missingRenderLink(converter);
+ return;
+ }
+ RenderLayer *rl = RE_GetRenderLayer(rr, view_layer->name);
+ if (rl == nullptr) {
+ missingRenderLink(converter);
+ return;
+ }
+ const int num_outputs = this->getNumberOfOutputSockets();
+ for (int i = 0; i < num_outputs; i++) {
+ NodeOutput *output = this->getOutputSocket(i);
+ NodeImageLayer *storage = (NodeImageLayer *)output->getbNodeSocket()->storage;
+ RenderPass *rpass = (RenderPass *)BLI_findstring(
+ &rl->passes, storage->pass_name, offsetof(RenderPass, name));
+ if (rpass == nullptr) {
+ missingSocketLink(converter, output);
+ continue;
+ }
+ RenderLayersProg *operation;
+ bool is_preview;
+ if (STREQ(rpass->name, RE_PASSNAME_COMBINED) &&
+ STREQ(output->getbNodeSocket()->name, "Alpha")) {
+ operation = new RenderLayersAlphaProg(rpass->name, COM_DT_VALUE, rpass->channels);
+ is_preview = false;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_Z)) {
+ operation = new RenderLayersDepthProg(rpass->name, COM_DT_VALUE, rpass->channels);
+ is_preview = false;
+ }
+ else {
+ DataType type;
+ switch (rpass->channels) {
+ case 4:
+ type = COM_DT_COLOR;
+ break;
+ case 3:
+ type = COM_DT_VECTOR;
+ break;
+ case 1:
+ type = COM_DT_VALUE;
+ break;
+ default:
+ BLI_assert(!"Unexpected number of channels for pass");
+ type = COM_DT_VALUE;
+ break;
+ }
+ operation = new RenderLayersProg(rpass->name, type, rpass->channels);
+ is_preview = STREQ(output->getbNodeSocket()->name, "Image");
+ }
+ testSocketLink(converter, context, output, operation, scene, layerId, is_preview);
+ }
+}
+
+void RenderLayersNode::missingSocketLink(NodeConverter &converter, NodeOutput *output) const
+{
+ NodeOperation *operation;
+ switch (output->getDataType()) {
+ case COM_DT_COLOR: {
+ const float color[4] = {0.0f, 0.0f, 0.0f, 0.0f};
+ SetColorOperation *color_operation = new SetColorOperation();
+ color_operation->setChannels(color);
+ operation = color_operation;
+ break;
+ }
+ case COM_DT_VECTOR: {
+ const float vector[3] = {0.0f, 0.0f, 0.0f};
+ SetVectorOperation *vector_operation = new SetVectorOperation();
+ vector_operation->setVector(vector);
+ operation = vector_operation;
+ break;
+ }
+ case COM_DT_VALUE: {
+ SetValueOperation *value_operation = new SetValueOperation();
+ value_operation->setValue(0.0f);
+ operation = value_operation;
+ break;
+ }
+ default: {
+ BLI_assert("!Unexpected data type");
+ return;
+ }
+ }
+
+ converter.mapOutputSocket(output, operation->getOutputSocket());
+ converter.addOperation(operation);
+}
+
+void RenderLayersNode::missingRenderLink(NodeConverter &converter) const
+{
+ const int num_outputs = this->getNumberOfOutputSockets();
+ for (int i = 0; i < num_outputs; i++) {
+ NodeOutput *output = this->getOutputSocket(i);
+ missingSocketLink(converter, output);
+ }
+}
+
+void RenderLayersNode::convertToOperations(NodeConverter &converter,
+ const CompositorContext &context) const
+{
+ Scene *scene = (Scene *)this->getbNode()->id;
+ Render *re = (scene) ? RE_GetSceneRender(scene) : nullptr;
+
+ if (re != nullptr) {
+ testRenderLink(converter, context, re);
+ RE_ReleaseResult(re);
+ }
+ else {
+ missingRenderLink(converter);
+ }
+}