diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-05-18 02:55:28 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-05-18 02:55:28 +0400 |
commit | 7862b2fa13c0437d9c17eae78e7b79a421dacf05 (patch) | |
tree | 08f9c26af3e71795d0f65803a415b5612d6b53ab /source/blender/compositor/nodes/COM_RenderLayersNode.cpp | |
parent | 69b95e1a8a00c9ff146d803b8ec11183d7a68908 (diff) |
style cleanup: compositor, pointer syntax, function brace placement, line length
Diffstat (limited to 'source/blender/compositor/nodes/COM_RenderLayersNode.cpp')
-rw-r--r-- | source/blender/compositor/nodes/COM_RenderLayersNode.cpp | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/source/blender/compositor/nodes/COM_RenderLayersNode.cpp b/source/blender/compositor/nodes/COM_RenderLayersNode.cpp index e4ce63e9193..4e99db090e1 100644 --- a/source/blender/compositor/nodes/COM_RenderLayersNode.cpp +++ b/source/blender/compositor/nodes/COM_RenderLayersNode.cpp @@ -47,12 +47,14 @@ #include "COM_ScaleOperation.h" #include "COM_SetValueOperation.h" -RenderLayersNode::RenderLayersNode(bNode *editorNode): Node(editorNode) { +RenderLayersNode::RenderLayersNode(bNode *editorNode): Node(editorNode) +{ } -void RenderLayersNode::testSocketConnection(ExecutionSystem* system, int outputSocketNumber, RenderLayersBaseProg * operation) { +void RenderLayersNode::testSocketConnection(ExecutionSystem *system, int outputSocketNumber, RenderLayersBaseProg * operation) +{ OutputSocket *outputSocket = this->getOutputSocket(outputSocketNumber); - Scene* scene = (Scene*)this->getbNode()->id; + Scene *scene = (Scene*)this->getbNode()->id; short layerId = this->getbNode()->custom1; if (outputSocket->isConnected()) { @@ -77,7 +79,8 @@ void RenderLayersNode::testSocketConnection(ExecutionSystem* system, int outputS } } -void RenderLayersNode::convertToOperations(ExecutionSystem *graph, CompositorContext * context) { +void RenderLayersNode::convertToOperations(ExecutionSystem *graph, CompositorContext * context) +{ testSocketConnection(graph, 0, new RenderLayersColourProg()); testSocketConnection(graph, 1, new RenderLayersAlphaProg()); testSocketConnection(graph, 2, new RenderLayersDepthProg()); |