diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:17:24 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:21:24 +0300 |
commit | e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch) | |
tree | 8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/compositor/nodes/COM_RenderLayersNode.h | |
parent | b3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff) |
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/compositor/nodes/COM_RenderLayersNode.h')
-rw-r--r-- | source/blender/compositor/nodes/COM_RenderLayersNode.h | 35 |
1 files changed, 17 insertions, 18 deletions
diff --git a/source/blender/compositor/nodes/COM_RenderLayersNode.h b/source/blender/compositor/nodes/COM_RenderLayersNode.h index 50acb7aad42..7e574678f2b 100644 --- a/source/blender/compositor/nodes/COM_RenderLayersNode.h +++ b/source/blender/compositor/nodes/COM_RenderLayersNode.h @@ -27,23 +27,22 @@ struct Render; * \ingroup Node */ class RenderLayersNode : public Node { -public: - RenderLayersNode(bNode *editorNode); - void convertToOperations(NodeConverter &converter, - const CompositorContext &context) const; -private: - void testSocketLink(NodeConverter &converter, - const CompositorContext &context, - NodeOutput *output, - RenderLayersProg *operation, - Scene *scene, - int layerId, - bool is_preview) const; - void testRenderLink(NodeConverter &converter, - const CompositorContext &context, - Render *re) const; + public: + RenderLayersNode(bNode *editorNode); + void convertToOperations(NodeConverter &converter, const CompositorContext &context) const; - void missingSocketLink(NodeConverter &converter, - NodeOutput *output) const; - void missingRenderLink(NodeConverter &converter) const; + private: + void testSocketLink(NodeConverter &converter, + const CompositorContext &context, + NodeOutput *output, + RenderLayersProg *operation, + Scene *scene, + int layerId, + bool is_preview) const; + void testRenderLink(NodeConverter &converter, + const CompositorContext &context, + Render *re) const; + + void missingSocketLink(NodeConverter &converter, NodeOutput *output) const; + void missingRenderLink(NodeConverter &converter) const; }; |