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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/compositor/nodes/COM_RenderLayersNode.h
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/compositor/nodes/COM_RenderLayersNode.h')
-rw-r--r--source/blender/compositor/nodes/COM_RenderLayersNode.h35
1 files changed, 17 insertions, 18 deletions
diff --git a/source/blender/compositor/nodes/COM_RenderLayersNode.h b/source/blender/compositor/nodes/COM_RenderLayersNode.h
index 50acb7aad42..7e574678f2b 100644
--- a/source/blender/compositor/nodes/COM_RenderLayersNode.h
+++ b/source/blender/compositor/nodes/COM_RenderLayersNode.h
@@ -27,23 +27,22 @@ struct Render;
* \ingroup Node
*/
class RenderLayersNode : public Node {
-public:
- RenderLayersNode(bNode *editorNode);
- void convertToOperations(NodeConverter &converter,
- const CompositorContext &context) const;
-private:
- void testSocketLink(NodeConverter &converter,
- const CompositorContext &context,
- NodeOutput *output,
- RenderLayersProg *operation,
- Scene *scene,
- int layerId,
- bool is_preview) const;
- void testRenderLink(NodeConverter &converter,
- const CompositorContext &context,
- Render *re) const;
+ public:
+ RenderLayersNode(bNode *editorNode);
+ void convertToOperations(NodeConverter &converter, const CompositorContext &context) const;
- void missingSocketLink(NodeConverter &converter,
- NodeOutput *output) const;
- void missingRenderLink(NodeConverter &converter) const;
+ private:
+ void testSocketLink(NodeConverter &converter,
+ const CompositorContext &context,
+ NodeOutput *output,
+ RenderLayersProg *operation,
+ Scene *scene,
+ int layerId,
+ bool is_preview) const;
+ void testRenderLink(NodeConverter &converter,
+ const CompositorContext &context,
+ Render *re) const;
+
+ void missingSocketLink(NodeConverter &converter, NodeOutput *output) const;
+ void missingRenderLink(NodeConverter &converter) const;
};