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authorSergey Sharybin <sergey.vfx@gmail.com>2017-09-13 12:52:24 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-09-13 13:46:19 +0300
commit4fde0910d5236a83845c1f6428a57af723df42d9 (patch)
tree5f503adfbac49c5cc7ae07840766afb1e01c058b /source/blender/compositor/nodes/COM_RenderLayersNode.h
parent659ba012b0f30450c6de13f8b1c2fccce32fc461 (diff)
Compositor: Cleanup, reduce indentation level in render layer node
There is absolute no reason to have such an indentation level, it only causes readability and maintainability issues. It is really simple to make code more "streamlined".
Diffstat (limited to 'source/blender/compositor/nodes/COM_RenderLayersNode.h')
-rw-r--r--source/blender/compositor/nodes/COM_RenderLayersNode.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/source/blender/compositor/nodes/COM_RenderLayersNode.h b/source/blender/compositor/nodes/COM_RenderLayersNode.h
index 1f733a9f4bb..a90e09853c2 100644
--- a/source/blender/compositor/nodes/COM_RenderLayersNode.h
+++ b/source/blender/compositor/nodes/COM_RenderLayersNode.h
@@ -24,6 +24,8 @@
#include "DNA_node_types.h"
#include "COM_RenderLayersProg.h"
+struct Render;
+
/**
* @brief RenderLayersNode
* @ingroup Node
@@ -31,7 +33,8 @@
class RenderLayersNode : public Node {
public:
RenderLayersNode(bNode *editorNode);
- void convertToOperations(NodeConverter &converter, const CompositorContext &context) const;
+ void convertToOperations(NodeConverter &converter,
+ const CompositorContext &context) const;
private:
void testSocketLink(NodeConverter &converter,
const CompositorContext &context,
@@ -40,4 +43,8 @@ private:
Scene *scene,
int layerId,
bool is_preview) const;
+
+ void testRenderLink(NodeConverter &converter,
+ const CompositorContext &context,
+ Render *re) const;
};