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authorCampbell Barton <ideasman42@gmail.com>2012-06-14 19:04:40 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-06-14 19:04:40 +0400
commit0b2fcf43680eb0c6877bd111580fa98ae7ccb7e7 (patch)
treea7e8128cd82b18df3ca0dcda5a458dc2e1cfaa02 /source/blender/compositor/nodes/COM_ScaleNode.cpp
parent91eed57e62f2c820a9d1b4764ff3d4c7adafd51c (diff)
change to scale node - multiply scale by scene size, without this theres no reliable way to match different scaled footage to an output and still have useful preview's at <100 percentage.
Diffstat (limited to 'source/blender/compositor/nodes/COM_ScaleNode.cpp')
-rw-r--r--source/blender/compositor/nodes/COM_ScaleNode.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/compositor/nodes/COM_ScaleNode.cpp b/source/blender/compositor/nodes/COM_ScaleNode.cpp
index fd4e4331fca..09fd40be31e 100644
--- a/source/blender/compositor/nodes/COM_ScaleNode.cpp
+++ b/source/blender/compositor/nodes/COM_ScaleNode.cpp
@@ -77,6 +77,11 @@ void ScaleNode::convertToOperations(ExecutionSystem *graph, CompositorContext *c
case CMP_SCALE_ABSOLUTE: {
ScaleAbsoluteOperation *operation = new ScaleAbsoluteOperation(); // TODO: what is the use of this one.... perhaps some issues when the ui was updated....
+#ifdef USE_SCENE_COMPO_SCALE
+ const RenderData *data = &context->getScene()->r;
+ operation->setRenderPercentage(data->size / 100.0f);
+#endif
+
inputSocket->relinkConnections(operation->getInputSocket(0), 0, graph);
inputXSocket->relinkConnections(operation->getInputSocket(1), 1, graph);
inputYSocket->relinkConnections(operation->getInputSocket(2), 2, graph);