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authorAaron Carlisle <carlisle.b3d@gmail.com>2022-02-02 02:17:51 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2022-02-02 02:18:51 +0300
commit9cc4861e6f7d18b9426ffc871857d6bd613a252a (patch)
treef5cad93516f185b10401218e95e64b313f10d248 /source/blender/compositor/nodes/COM_SeparateXYZNode.h
parentc9b578eac8a3c0e246e9679e2333a1788d5c4031 (diff)
Compositor: Combine and Separate XYZ Node
We have this node for shader and geometry nodes. Compositor can also work with vectors, and this can help with that. Reviewed By: manzanilla Maniphest Tasks: T95385 Differential Revision: https://developer.blender.org/D12919
Diffstat (limited to 'source/blender/compositor/nodes/COM_SeparateXYZNode.h')
-rw-r--r--source/blender/compositor/nodes/COM_SeparateXYZNode.h36
1 files changed, 36 insertions, 0 deletions
diff --git a/source/blender/compositor/nodes/COM_SeparateXYZNode.h b/source/blender/compositor/nodes/COM_SeparateXYZNode.h
new file mode 100644
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+++ b/source/blender/compositor/nodes/COM_SeparateXYZNode.h
@@ -0,0 +1,36 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2021, Blender Foundation.
+ */
+
+#pragma once
+
+#include "COM_Node.h"
+
+namespace blender::compositor {
+
+/**
+ * \brief SeparateXYZNode
+ * \ingroup Node
+ */
+class SeparateXYZNode : public Node {
+ public:
+ SeparateXYZNode(bNode *editor_node);
+ void convert_to_operations(NodeConverter &converter,
+ const CompositorContext &context) const override;
+};
+
+} // namespace blender::compositor