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author | Aaron Carlisle <carlisle.b3d@gmail.com> | 2022-02-02 02:17:51 +0300 |
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committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2022-02-02 02:18:51 +0300 |
commit | 9cc4861e6f7d18b9426ffc871857d6bd613a252a (patch) | |
tree | f5cad93516f185b10401218e95e64b313f10d248 /source/blender/compositor/nodes/COM_SeparateXYZNode.h | |
parent | c9b578eac8a3c0e246e9679e2333a1788d5c4031 (diff) |
Compositor: Combine and Separate XYZ Node
We have this node for shader and geometry nodes. Compositor can also
work with vectors, and this can help with that.
Reviewed By: manzanilla
Maniphest Tasks: T95385
Differential Revision: https://developer.blender.org/D12919
Diffstat (limited to 'source/blender/compositor/nodes/COM_SeparateXYZNode.h')
-rw-r--r-- | source/blender/compositor/nodes/COM_SeparateXYZNode.h | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/source/blender/compositor/nodes/COM_SeparateXYZNode.h b/source/blender/compositor/nodes/COM_SeparateXYZNode.h new file mode 100644 index 00000000000..1efa017d9e3 --- /dev/null +++ b/source/blender/compositor/nodes/COM_SeparateXYZNode.h @@ -0,0 +1,36 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Copyright 2021, Blender Foundation. + */ + +#pragma once + +#include "COM_Node.h" + +namespace blender::compositor { + +/** + * \brief SeparateXYZNode + * \ingroup Node + */ +class SeparateXYZNode : public Node { + public: + SeparateXYZNode(bNode *editor_node); + void convert_to_operations(NodeConverter &converter, + const CompositorContext &context) const override; +}; + +} // namespace blender::compositor |