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authorSergey Sharybin <sergey.vfx@gmail.com>2017-09-12 09:27:22 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-09-14 14:50:19 +0300
commitff7940640433d65ef3fc9e4662ffc8a171b4a07b (patch)
tree93e92e1a1d0f55945279acbdf204d4f57d5a4623 /source/blender/compositor/nodes
parent09c6c6c486f153a9c9ac7b76bcb010f1354074bc (diff)
Fix T52653: Render output of linked scenes conflicts with other scenes with the same name
The issue was caused by render result identifier only consist of scene name, which could indeed cause conflicts. On the one hand, there are quite some areas in Blender where we need identifier to be unique to properly address things. Usually this is required for sub-data of IDs, like bones. On another hand, it's not that hard to support this particular case and avoid possible frustration. The idea is, we add library name to render identifier for linked scenes. We use library name and not pointer so we preserve render results through undo stack. Reviewers: campbellbarton, mont29, brecht Reviewed By: mont29 Differential Revision: https://developer.blender.org/D2836
Diffstat (limited to 'source/blender/compositor/nodes')
-rw-r--r--source/blender/compositor/nodes/COM_CompositorNode.cpp1
-rw-r--r--source/blender/compositor/nodes/COM_RenderLayersNode.cpp2
2 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/compositor/nodes/COM_CompositorNode.cpp b/source/blender/compositor/nodes/COM_CompositorNode.cpp
index 9e8b40d8af4..4754f23a167 100644
--- a/source/blender/compositor/nodes/COM_CompositorNode.cpp
+++ b/source/blender/compositor/nodes/COM_CompositorNode.cpp
@@ -41,6 +41,7 @@ void CompositorNode::convertToOperations(NodeConverter &converter, const Composi
NodeInput *depthSocket = this->getInputSocket(2);
CompositorOperation *compositorOperation = new CompositorOperation();
+ compositorOperation->setScene(context.getScene());
compositorOperation->setSceneName(context.getScene()->id.name);
compositorOperation->setRenderData(context.getRenderData());
compositorOperation->setViewName(context.getViewName());
diff --git a/source/blender/compositor/nodes/COM_RenderLayersNode.cpp b/source/blender/compositor/nodes/COM_RenderLayersNode.cpp
index 9a11ddbbceb..2286db81860 100644
--- a/source/blender/compositor/nodes/COM_RenderLayersNode.cpp
+++ b/source/blender/compositor/nodes/COM_RenderLayersNode.cpp
@@ -176,7 +176,7 @@ void RenderLayersNode::convertToOperations(NodeConverter &converter,
const CompositorContext &context) const
{
Scene *scene = (Scene *)this->getbNode()->id;
- Render *re = (scene) ? RE_GetRender(scene->id.name) : NULL;
+ Render *re = (scene) ? RE_GetSceneRender(scene) : NULL;
if (re != NULL) {
testRenderLink(converter, context, re);