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authorLukas Tönne <lukas.toenne@gmail.com>2014-07-26 14:59:29 +0400
committerLukas Tönne <lukas.toenne@gmail.com>2014-07-26 14:59:29 +0400
commite15cdec2d49ee47a85897db9838578a298146513 (patch)
treead3ae9a05feb9819df98504951a80d3c5daadf9b /source/blender/compositor/nodes
parent08725cce5a7226165a5599d165217ca89217ad0f (diff)
New compositor node "Sun Beams"
This allows adding a "fake" sun beam effect, simulating crepuscular rays from light being scattered in a medium like the atmosphere or deep water. Such effects can be created also by renderers using volumetric lighting, but the compositor feature is a lot cheaper and is independent from 3D rendering. This makes it ideally suited for motion graphics. The implementation uses am optimized accumulation method for gathering color values along a line segment. The inner buffer loop uses fixed offset increments to avoid unnecessary multiplications and avoids variables by using compile-time specialization (see inline comments for further details).
Diffstat (limited to 'source/blender/compositor/nodes')
-rw-r--r--source/blender/compositor/nodes/COM_SunBeamsNode.cpp42
-rw-r--r--source/blender/compositor/nodes/COM_SunBeamsNode.h37
2 files changed, 79 insertions, 0 deletions
diff --git a/source/blender/compositor/nodes/COM_SunBeamsNode.cpp b/source/blender/compositor/nodes/COM_SunBeamsNode.cpp
new file mode 100644
index 00000000000..ed14acabf36
--- /dev/null
+++ b/source/blender/compositor/nodes/COM_SunBeamsNode.cpp
@@ -0,0 +1,42 @@
+/*
+ * Copyright 2014, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor:
+ * Lukas Toenne
+ */
+
+#include "COM_SunBeamsNode.h"
+#include "COM_SunBeamsOperation.h"
+
+SunBeamsNode::SunBeamsNode(bNode *editorNode) : Node(editorNode)
+{
+ /* pass */
+}
+
+void SunBeamsNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
+{
+ NodeInput *inputSocket = this->getInputSocket(0);
+ NodeOutput *outputSocket = this->getOutputSocket(0);
+ NodeSunBeams *data = (NodeSunBeams *)getbNode()->storage;
+
+ SunBeamsOperation *operation = new SunBeamsOperation();
+ operation->setData(*data);
+ converter.addOperation(operation);
+
+ converter.mapInputSocket(inputSocket, operation->getInputSocket(0));
+ converter.mapOutputSocket(outputSocket, operation->getOutputSocket(0));
+}
diff --git a/source/blender/compositor/nodes/COM_SunBeamsNode.h b/source/blender/compositor/nodes/COM_SunBeamsNode.h
new file mode 100644
index 00000000000..4024eb276bc
--- /dev/null
+++ b/source/blender/compositor/nodes/COM_SunBeamsNode.h
@@ -0,0 +1,37 @@
+/*
+ * Copyright 2014, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor:
+ * Lukas Toenne
+ */
+
+#ifndef _COM_SunBeamsNode_h_
+#define _COM_SunBeamsNode_h_
+
+#include "COM_Node.h"
+
+/**
+ * @brief SunBeamsNode
+ * @ingroup Node
+ */
+class SunBeamsNode : public Node {
+public:
+ SunBeamsNode(bNode *editorNode);
+ void convertToOperations(NodeConverter &converter, const CompositorContext &context) const;
+};
+
+#endif