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authorSergey Sharybin <sergey.vfx@gmail.com>2015-11-25 18:21:06 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-11-25 18:23:52 +0300
commitbbd33b3a8ec563372bf230204290f7338a35eb29 (patch)
tree13cb58870530f6e4208bcb435ded59f42bbc7d72 /source/blender/compositor/operations/COM_AntiAliasOperation.h
parent50c08bdc0ec312afbd948121d9a072728ae54015 (diff)
Cycles: Create proper sockets for OSL script nodes
Previously render nodes will be always created with just a VECTOR socket type and then those sockets will try to be set as all point, vector and normal to work around lack of such a subtype distinguishing in blender. This change makes it so subtype is being queried from OSL itself and proper subtupe is being used for socket. It's still not in use for the official builds because it requires changes applied recently on the 1.7 branch of OSL: https://github.com/imageworks/OpenShadingLanguage/commit/f70e58f This solves artists confusion reported in T46117. Reviewers: #cycles, juicyfruit Reviewed By: #cycles, juicyfruit Subscribers: juicyfruit Differential Revision: https://developer.blender.org/D1627
Diffstat (limited to 'source/blender/compositor/operations/COM_AntiAliasOperation.h')
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