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authorSergey Sharybin <sergey.vfx@gmail.com>2015-11-25 19:16:57 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-11-25 19:16:57 +0300
commitfeb574f21c5fcb883748bff843544f1f0c6a62a2 (patch)
tree90d1bf9303fb5658cd70c18779074e24f7bcc231 /source/blender/compositor/operations/COM_AntiAliasOperation.h
parentbbd33b3a8ec563372bf230204290f7338a35eb29 (diff)
Use different approach to the antialias node
It uses edge extrapolation code from Gimp's antialias plugin now, which has advantage of giving symmetrical results, which makes it possible to add two antialiased ID masks and have a constant 1.0 all over the frame. But has difference from the old implementation because it uses 3x3 matrix only, which doesn't give so much smooth looking edges. Perhaps it's not so bad, since if edges are really need to be smooth one might use Blur node. Another advantage is that the node is now nicely threaded. Reviewers: campbellbarton Reviewed By: campbellbarton Subscribers: ania Differential Revision: https://developer.blender.org/D1617
Diffstat (limited to 'source/blender/compositor/operations/COM_AntiAliasOperation.h')
-rw-r--r--source/blender/compositor/operations/COM_AntiAliasOperation.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/compositor/operations/COM_AntiAliasOperation.h b/source/blender/compositor/operations/COM_AntiAliasOperation.h
index 385d59fec3c..996c7c2fe41 100644
--- a/source/blender/compositor/operations/COM_AntiAliasOperation.h
+++ b/source/blender/compositor/operations/COM_AntiAliasOperation.h
@@ -36,7 +36,6 @@ protected:
* @brief Cached reference to the reader
*/
SocketReader *m_valueReader;
- char *m_buffer;
public:
AntiAliasOperation();