diff options
author | Lukas Tönne <lukas.toenne@gmail.com> | 2013-11-19 14:06:16 +0400 |
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committer | Lukas Tönne <lukas.toenne@gmail.com> | 2013-11-19 14:06:16 +0400 |
commit | c566e408e42836c136d8818cbea93ce870be09ea (patch) | |
tree | c0b4a027241247558fd5b87786f8e362cb98ef8d /source/blender/compositor/operations/COM_BokehBlurOperation.cpp | |
parent | 3c662efee33be215092255dd23e4f4f0dc71b502 (diff) |
Cleanup: Renamed compositor executePixel functions and their 'read' wrappers in SocketReader.
Distinguish the 3 different methods for acquiring pixel color values (executePixel, executePixelSampled, executePixelFiltered).
This makes it easier to keep track of the different sampling methods (and works nicer with IDEs that do code parsing).
Differential Revision: http://developer.blender.org/D7
Diffstat (limited to 'source/blender/compositor/operations/COM_BokehBlurOperation.cpp')
-rw-r--r-- | source/blender/compositor/operations/COM_BokehBlurOperation.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/compositor/operations/COM_BokehBlurOperation.cpp b/source/blender/compositor/operations/COM_BokehBlurOperation.cpp index 1c91af2a7a3..7f17db1d31b 100644 --- a/source/blender/compositor/operations/COM_BokehBlurOperation.cpp +++ b/source/blender/compositor/operations/COM_BokehBlurOperation.cpp @@ -80,7 +80,7 @@ void BokehBlurOperation::executePixel(float output[4], int x, int y, void *data) float tempBoundingBox[4]; float bokeh[4]; - this->m_inputBoundingBoxReader->read(tempBoundingBox, x, y, COM_PS_NEAREST); + this->m_inputBoundingBoxReader->readSampled(tempBoundingBox, x, y, COM_PS_NEAREST); if (tempBoundingBox[0] > 0.0f) { float multiplier_accum[4] = {0.0f, 0.0f, 0.0f, 0.0f}; MemoryBuffer *inputBuffer = (MemoryBuffer *)data; @@ -93,7 +93,7 @@ void BokehBlurOperation::executePixel(float output[4], int x, int y, void *data) zero_v4(color_accum); if (pixelSize < 2) { - this->m_inputProgram->read(color_accum, x, y, COM_PS_NEAREST); + this->m_inputProgram->readSampled(color_accum, x, y, COM_PS_NEAREST); multiplier_accum[0] = 1.0f; multiplier_accum[1] = 1.0f; multiplier_accum[2] = 1.0f; @@ -118,7 +118,7 @@ void BokehBlurOperation::executePixel(float output[4], int x, int y, void *data) for (int nx = minx; nx < maxx; nx += step) { float u = this->m_bokehMidX - (nx - x) * m; float v = this->m_bokehMidY - (ny - y) * m; - this->m_inputBokehProgram->read(bokeh, u, v, COM_PS_NEAREST); + this->m_inputBokehProgram->readSampled(bokeh, u, v, COM_PS_NEAREST); madd_v4_v4v4(color_accum, bokeh, &buffer[bufferindex]); add_v4_v4(multiplier_accum, bokeh); bufferindex += offsetadd; @@ -130,7 +130,7 @@ void BokehBlurOperation::executePixel(float output[4], int x, int y, void *data) output[3] = color_accum[3] * (1.0f / multiplier_accum[3]); } else { - this->m_inputProgram->read(output, x, y, COM_PS_NEAREST); + this->m_inputProgram->readSampled(output, x, y, COM_PS_NEAREST); } } @@ -220,7 +220,7 @@ void BokehBlurOperation::updateSize() { if (!this->m_sizeavailable) { float result[4]; - this->getInputSocketReader(3)->read(result, 0, 0, COM_PS_NEAREST); + this->getInputSocketReader(3)->readSampled(result, 0, 0, COM_PS_NEAREST); this->m_size = result[0]; CLAMP(this->m_size, 0.0f, 10.0f); this->m_sizeavailable = true; |