Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorManuel Castilla <manzanillawork@gmail.com>2021-08-10 16:24:28 +0300
committerManuel Castilla <manzanillawork@gmail.com>2021-08-10 17:16:22 +0300
commit1a9b9dd64df72401df0263ca1e30306e5c675c6d (patch)
treeafee896e361947157cf2e3537ccce5895f5d1c7d /source/blender/compositor/operations/COM_BokehImageOperation.cc
parent5deb3229a0757e2637163c60d7915888cc50c9d8 (diff)
Compositor: Full frame input nodes
Adds full frame implementation to "Bokeh Image" node, "Track Position" node, `SetVectorOperation` and `MovieClipAttribute`. The other nodes in "Input" submenu are implemented separately. `MovieClipAttribute` needs resolution to calculate its constant value, it can't be constant folded, which requires it to be a `ConstantOperation`. Now `ConstantOperation` contemplate this case and any operation that is always constant without depending on inputs should implement it. If in the future an operation needs to get an input constant element during `determineResolution` it must first determine its input resolution. The nodes have no functional changes. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D12090
Diffstat (limited to 'source/blender/compositor/operations/COM_BokehImageOperation.cc')
-rw-r--r--source/blender/compositor/operations/COM_BokehImageOperation.cc25
1 files changed, 25 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_BokehImageOperation.cc b/source/blender/compositor/operations/COM_BokehImageOperation.cc
index 63f283b6acc..bd5b25b5af8 100644
--- a/source/blender/compositor/operations/COM_BokehImageOperation.cc
+++ b/source/blender/compositor/operations/COM_BokehImageOperation.cc
@@ -110,6 +110,31 @@ void BokehImageOperation::executePixelSampled(float output[4],
output[3] = (insideBokehMax + insideBokehMed + insideBokehMin) / 3.0f;
}
+void BokehImageOperation::update_memory_buffer_partial(MemoryBuffer *output,
+ const rcti &area,
+ Span<MemoryBuffer *> UNUSED(inputs))
+{
+ const float shift = this->m_data->lensshift;
+ const float shift2 = shift / 2.0f;
+ const float distance = this->m_circularDistance;
+ for (BuffersIterator<float> it = output->iterate_with({}, area); !it.is_end(); ++it) {
+ const float insideBokehMax = isInsideBokeh(distance, it.x, it.y);
+ const float insideBokehMed = isInsideBokeh(distance - fabsf(shift2 * distance), it.x, it.y);
+ const float insideBokehMin = isInsideBokeh(distance - fabsf(shift * distance), it.x, it.y);
+ if (shift < 0) {
+ it.out[0] = insideBokehMax;
+ it.out[1] = insideBokehMed;
+ it.out[2] = insideBokehMin;
+ }
+ else {
+ it.out[0] = insideBokehMin;
+ it.out[1] = insideBokehMed;
+ it.out[2] = insideBokehMax;
+ }
+ it.out[3] = (insideBokehMax + insideBokehMed + insideBokehMin) / 3.0f;
+ }
+}
+
void BokehImageOperation::deinitExecution()
{
if (this->m_deleteData) {