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authorBastien Montagne <montagne29@wanadoo.fr>2013-12-03 23:09:25 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2013-12-03 23:35:45 +0400
commit46eef60d93fd0d52ed4b94750f7a3248db5594ee (patch)
tree234bd4dba7f241afec6e8c1a4057fb886b37878c /source/blender/compositor/operations/COM_BokehImageOperation.cpp
parent462751688449108899a821f500cffc03658d6e3d (diff)
Cleanup: Internal degrees removal.
This patch changes most of the reamining degrees usage in internal code into radians. I let a few which I know off asside, for reasons explained below - and I'm not sure to have found out all of them. WARNING: this introduces forward incompatibility, which means files saved from this version won't open 100% correctly in previous versions (a few angle properties would use radians values as degrees...). Details: - Data: -- Lamp.spotsize: Game engine exposed this setting in degrees, to not break the API here I kept it as such (using getter/setter functions), still using radians internally. -- Mesh.smoothresh: Didn't touch to this one, as we will hopefully replace it completely by loop normals currently in dev. - Modifiers: -- EdgeSplitModifierData.split_angle, BevelModifierData.bevel_angle: Done. - Postprocessing: -- WipeVars.angle (sequencer's effect), NodeBokehImage.angle, NodeBoxMask.rotation, NodeEllipseMask.rotation: Done. - BGE: -- bConstraintActuator: Orientation type done (the minloc[0] & maxloc[0] cases). Did not touch to 'limit location' type, it can also limit rotation, but it exposes through RNA the same limit_min/limit_max, which hence can be either distance or angle values, depending on the mode. Will leave this to BGE team. -- bSoundActuator.cone_outer_angle_3d, bSoundActuator.cone_inner_angle_3d: Done (note I kept degrees in BGE itself, as it seems this is the expected value here...). -- bRadarSensor.angle: Done. Reviewers: brecht, campbellbarton, sergey, gaiaclary, dfelinto, moguri, jbakker, lukastoenne, howardt Reviewed By: brecht, campbellbarton, sergey, gaiaclary, moguri, jbakker, lukastoenne, howardt Thanks to all! Differential Revision: http://developer.blender.org/D59
Diffstat (limited to 'source/blender/compositor/operations/COM_BokehImageOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_BokehImageOperation.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/compositor/operations/COM_BokehImageOperation.cpp b/source/blender/compositor/operations/COM_BokehImageOperation.cpp
index 82de750de72..6617fc62ab8 100644
--- a/source/blender/compositor/operations/COM_BokehImageOperation.cpp
+++ b/source/blender/compositor/operations/COM_BokehImageOperation.cpp
@@ -35,7 +35,7 @@ void BokehImageOperation::initExecution()
this->m_inverseRounding = 1.0f - this->m_data->rounding;
this->m_circularDistance = getWidth() / 2;
this->m_flapRad = (float)(M_PI * 2) / this->m_data->flaps;
- this->m_flapRadAdd = (this->m_data->angle / 360.0f) * (float)(M_PI * 2.0);
+ this->m_flapRadAdd = this->m_data->angle;
while (this->m_flapRadAdd < 0.0f) {
this->m_flapRadAdd += (float)(M_PI * 2.0);
}